#1 2018-09-25 09:44:00

negke
Moderator

Submitting maps to Quaddicted

A quick guideline for getting your newly-created map on Quaddicted in the smoothest way possible.


The release should be a standard ZIP archive and include

  • the fully-compiled and thoroughly-tested BSP file

  • a text file with information on the level, the author, and the requirements to play

  • (optionally) additional files required by the map, but no unnecessary clutter

  • a consistent, lowercase naming scheme for all files, including the archive itself

  • no directories, unless they are required for additional content or a mod


Upload the ZIP to a webspace/hoster that supports direct downloads and post the url in this thread. The release will then be added to the Quaddicted database.


Also check out this Wiki article and this short video tutorial by dumptruck_ds.

Last edited by Spirit (2022-10-21 09:13:52)

#2 2021-12-30 10:05:46

Redlor37
Guest

Re: Submitting maps to Quaddicted

If your map has skyboxes where do you put them?

#3 2021-12-30 15:52:43

Spirit
Administrator

Re: Submitting maps to Quaddicted

Usually in gfx/env/ from what I know. See https://www.quaddicted.com/reviews/dwellv1p2.html for an example. If your map is for a mod that already includes the same skybox, don't add it again ;)

#4 2021-12-30 15:55:31

Salbrox
Member

Re: Submitting maps to Quaddicted

My first submission. A DM map good for 1v1, 2v2 or FFA.

https://www.quaketastic.com/files/sdm1.zip

#5 2021-12-30 16:02:27

Salbrox
Member

Re: Submitting maps to Quaddicted

Somehow the readme in that zip is empty. Here it is again with sdm1.txt re-added to the archive.
https://www.quaketastic.com/files/sdm/sdm1.zip

#6 2022-10-21 09:16:24

Spirit
Administrator

Re: Submitting maps to Quaddicted

I'd say this topic is not that useful anymore ("how to release" wiki page is linked on the homepage and we have been using the "tracking new releases" thread for ages now) so I am demoting it from being a sticky. Also I edited the "Tracking new releases" thread link into negke's post.

See:

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