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Hi there!
Here's my very first quake map: Flooded ruins!
It's a short map with a few arena fights that are pretty challenging (to me). For my first map I focused on
1) Actually finishing the map!
2) Getting scale right!
3) Good level flow and progression
4) Fun arena fights
5) Learning Trenchbroom
I didn't spend as much time on "decoration", textures and lights as the main goal was to get something done. Done is better than perfect, right?
I know this is a crude first-mappers attempt but I'd still love to get your feedback to know what I should focus on improving next.
Also, Thanks to Dumptruck_DS for A-M-A-Z-I-N-G tutorial material and Andrew Yoder for writing "The Door problem"!
Download here:
http://www.mediafire.com/file/17hcakuxl … d.zip/file
Screenshots
http://www.mediafire.com/view/rbrfmalsh … 0.png/file
http://www.mediafire.com/view/7homk65fl … 1.png/file
http://www.mediafire.com/view/bwg3t5r3p … 2.png/file
http://www.mediafire.com/view/f8iyhtg9x … 4.png/file
http://www.mediafire.com/view/zylpxb7nq … 5.png/file
Background!
I got into level design earlier this year and started to make Doom maps. I'm trying to transition into Quake maps but it's a little daunting because
1.) "Real 3d" is just more complex. I need to switch my brain from the way doom floors and ceilings work
2.) I don't know Quake monsters and movement as well.
I like it!
Was a lot of fun :D
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