#1 2016-07-10 17:18:57

Icantthinkofanickname
Moderator

Updated version of TrenchBroom 2.0.0 Beta released

SleepwalkR has released an updated version of the TrenchBroom 2 Beta, which includes a few new features and several improvements and fixes.

Via Func_msgboard:

Changes
- In-editor compilation support.
- Support for launching game engines.
- Add issue generator for long entity properties.
- Add issue generator for empty groups.
- Improve texture loading in Quake 2.
- Don't allow drawing brushes outside of world bounds.
- Reset the rotation handle position and keep a list of previously used positions.
- Store texture lock state in the preferences and default to on.
- Allow Shift+Drag to snap vertices to the grid.
- Fix crash when closing the editor while the clip tool is active.
- Fix skew bugs in UV editor.
- Fix duplicated objects not being added to the current layer or group.
- Fix rendering problems when duplicating entities within groups.
- Fix handling of brush entities when grouping.
- Fix initial point placement in the complex brush tool.
- Fix crash when undoing CSG operations.
- Fix crash when undoing brush resizing.
- Fix usage indicators in entity and texture browsers.
- Fix layout problem in game path preferences.
- Fix ESC key behavior in preference and About dialog.
- Fix window position and size restoration problems.
- Fix ESC key behavior when in clip mode.
- Fix case sensitivity problems in open file dialog on Linux.
- Fix layout of view dropdown window on Linux.
- Fix texture lock for faces having +Y as their normal.
- Show correct window icons.
- Better support for dark UI themes.
- Performance improvements.
- Cosmetic changes.

Edit: It's been updated with two more fixes (via Func_msgboard):

Changes
- Fix rendering views flashing on Windows (#1389).
- Don't crash when Quake 2 game path is not set or cannot be found (#1388).

Download it here.

Last edited by Icantthinkofanickname (2016-07-12 09:49:12)

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