#1 2016-09-27 04:30:48


Problem with in-game messages

There have been many times where a message appears on screen during a level, but it only pops up for a second, giving me barely any time to read it. Because of this I have gotten stuck and confused in custom maps because I didn't get a chance to read the instructional message that flashed on screen. Is there a way to make the in-game messages last longer?

#2 2016-09-27 06:40:36


Re: Problem with in-game messages

Not by regular means. However, there are several source ports that dump the centerprint messages to the console where you can read them. Quakespasm, for example. Tip: if you play on a high resolution and the text is tiny, you can increase the centerprint text size with scr_menuscale 2 and the console text size with scr_conscale 2.

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