#1 2017-02-26 00:09:22

8-bit
Guest

Working on a low-poly Samus Aran arm cannon - Public Domain

If anyone wants to make a Metroid Prime-like mod for Quake, I'm currently working on a 3D model of Samus's arm cannon, but not going for 100% accuracy. Still needs animation and texture work done, but here's the full Imgur gallery of it so far: http://imgur.com/a/evD9t

Couple pictures:

khWS2bz.png

rFQP3ht.png

Here's a download of the .blend so far:

https://drive.google.com/file/d/0B4I6bO … sp=sharing

Also for some reason, I can't log into the account I just created, tried doing the forgot password thing, and even that generated password isn't working for some reason.

#2 2017-02-26 00:30:27

8-bit
Guest

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Oh yeah, and it's public domain so feel free to do with it as you wish.

#3 2017-02-26 07:37:54

8-bit_d-boy
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Got my password situation figured out.

#4 2017-02-26 17:49:26

Bloughsburgh
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Very cool man!

#5 2017-02-26 18:06:49

Madfox
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Looks good for a low polymodel!
Good to see it has that smooth design.

I once converted the G-rail for Quake.
It had a straight body and I added a curve at the front.
g-rail.jpg

#6 2017-02-26 18:39:04

8-bit_d-boy
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Thanks for the encouragement guys, currently working on UV-unwrapping, will update when that's done.

Looks good, Madfox.

Last edited by 8-bit_d-boy (2017-02-26 18:40:31)

#7 2017-02-26 20:21:52

8-bit_d-boy
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Got the UV-unwrapping done, here's a link to the updated model: https://drive.google.com/file/d/0B4I6bO … sp=sharing

Here's the UV map: 6EuC50C.png

Here's the UV grid for reference if anyone wants to make their own texture: uSpQHeE.png

And here's the rest of the gallery: http://imgur.com/a/BiGYn

As before, this is under the public domain, so you may do with it as you wish :)

#8 2017-02-27 22:38:24

Madfox
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Great you like to share it.
It certainly has a workaround on it.

In my case I couldn't wait to go on and make it compatible with Quake.

#9 2017-02-28 04:28:17

8-bit_d-boy
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Update on the Arm Cannon, updated the UV maps a little bit, so here's the download link for the revised model: https://drive.google.com/file/d/0B4I6bO … sp=sharing

Here's the texture currently, still a work in progress: weQBw5g.png

Here's the dithered version that adheres to the Standard Quake Palette: dqYq2qn.gif

Couple shots of it:

AZ7OFZ1.png

YGwH24Y.png

And here's the whole album: http://imgur.com/a/30FcS

Madfox: You got it into quake? If so I'd like to see it :)

#10 2017-02-28 23:36:16

8-bit_d-boy
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Another update, pretty minor, still working on the textures. I decided against the dithering as I thought it looks better without it, more metallic and shiny.

Texture before color reduction: IX7gqHK.png

Texture after color reduction: zbaYb7L.gif

Pics:

yNLBUGZ.png

2Hr3M5j.png

4kqDhSE.png

Last edited by 8-bit_d-boy (2017-03-01 00:40:44)

#11 2017-03-01 18:53:44

Madfox
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Exporting the model from blender returns a 3DS file
without triangles and 178 vertices.

Can you fix a way to add a triangle count?

#12 2017-03-01 20:10:04

8-bit_d-boy
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Madfox: try the Triangulate Mesh modifier and check apply modifiers during export? Should be about 294 tris.

Anyway, I've updated the UV maps yet again, as well as updated the texture a little, here's the download for it, feel free to host it elsewhere: https://drive.google.com/drive/folders/ … sp=sharing

Texture: 5jijGBQ.png

And as always, here's some pics:

YVJ7MNZ.png

9vlx16D.png

SavTQRQ.png

Itk8Opu.png

#13 2017-03-01 23:39:12

Madfox
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

After some changes I screwed it into Qmle.
I had to patch some rigs and came up onto this.
I know it is not the exact textured, but it is just from a loose hand.
I can always change it if you like.
canonner.gif

for your interest, here's the file:
http://home.kpn.nl/lo2kf8/quake/models/ … nonner.zip
All it need now is some qc.
Succes!
\:P

Last edited by Madfox (2017-03-01 23:40:54)

#14 2017-03-02 00:26:44

8-bit_d-boy
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Hey, glad to see you  got it working! And yes, making a QC mod is definitely next on my todo list ;)

I added my own animations, however, making this model pretty much complete. Check em out:

HxdqDix.gif

Full album: http://imgur.com/a/xxdyj

You can download everything here: https://drive.google.com/drive/folders/ … nFlQ2RFNG8

#15 2017-03-02 01:14:50

Madfox
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Just updated the file.

#16 2017-03-02 02:41:25

8-bit_d-boy
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Nice, just updated mine as well with a new charged fire animation and an animation sheet listing the animations and their frames.

Hr2vXWJ.gif

Madfox: I keep imagining a squeaky wheel sound when I watch that gif of yours :P

Last edited by 8-bit_d-boy (2017-03-02 02:47:10)

#17 2017-03-02 17:59:09

8-bit_d-boy
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

So I started work on the qc mod. I downloaded the quake QC source, commented out the self.currentammo = self.ammo_shells = self.ammo_shells - 1; line in w_fireshotgun, to start it out, compiled with FTEQCC and when i try to start single player, it segfaults:

========= Quake Initialized =========

execing quake.rc
execing default.cfg
execing config.cfg
couldn't exec autoexec.cfg
3 demo(s) in loop
Segmentation fault (core dumped)


Anyone have this issue before? What do?

#18 2017-03-02 23:14:03

8-bit_d-boy
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Well I tried it under darkplaces and it worked, but not quakespasm for some reason... dunno what's up with that.

#19 2017-03-03 03:13:37

8-bit_d-boy
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Well I got the model in-game... sorta... it looked like this for a little bit:

7fuXplT.jpg

I exported it from blender as .fbx and converted it with noesis, but I dunno if noesis goofed the export or if  it's just too close to the camera or what... I tried fiddling around with it and now I can't see the model at all. Anyone familiar with quake modeling and know the proper orientation/translation/scale the model should be in for a Blender > Noesis workflow?

#20 2017-03-03 05:57:05

8-bit_d-boy
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Whelp, I got it working, thanks to this website: https://pnahratow.github.io/creating-mo … ake-1.html

Here's how it looks:

EHCCtMA.png

Album: http://imgur.com/a/IwD9j

#21 2017-03-04 00:58:26

8-bit_d-boy
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Here's the mod so far, still a work in progress, it's GPL or whatever if you want to contribute: https://drive.google.com/open?id=0B4I6b … kNReVc3eTQ

#22 2017-03-14 19:54:19

8-bit_d-boy
Member

Re: Working on a low-poly Samus Aran arm cannon - Public Domain

Here's the latest release of quaketroid, currently there's a bug with barrels exploding causing the game to crash. I did add the ice beam, although there's no specific model for it's blast and the charge isn't fully implemented. Feel free to make your own modifications.

https://drive.google.com/file/d/0B4I6bO … sp=sharing

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