#1 2017-06-22 01:35:38

Icantthinkofanickname
Moderator

New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

The Forgotten Sepulcher started life as Giftmacher's tribute to e1m3 (The Necropolis). For the past several months, Sock has been reworking and tweaking the map, adding tonnes of detail and gameplay in the process. The end result is a massive, intricately detailed map with an insane number of secrets and a few hidden side quests ... and some interesting surprises.

Arcane Dimensions 1.5 is required to play the map. The download includes an update to the Arcane Dimensions code, which adds a few features and restores the entrance to The Forgotten Sepulcher from the Arcane Chapters start map.

1

Note: The only engines currently capable of running this map are specially modified versions of QuakeSpasm and QuakeSpasm-spike (the latter being Spike's fork of QuakeSpasm, which adds optional high-resolution particle effects -- and requires a fairly fast computer). Ericw has updated both engines so that they can run this limit-breaking colossus.

Download QuakeSpasm/QuakeSpasm-spike for Windows here.

Download QuakeSpasm/QuakeSpasm-spike for Mac here.

There are currently no Linux binaries, but Linux users can download the source here, and follow ericw's instructions:

run make USE_SDL2=1 from the quakespasm/Quake subdirectory to build. You'll need dev packages for libsdl2, libmad, libvorbis installed from your distro's package manager.

Download|Func_Msgboard

#2 2017-06-22 10:46:20

MikeTaylor
Member

Re: New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

What changes were needed to Quakespasm for it to run this map?

#3 2017-06-22 12:26:17

mfx
Member

Re: New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

Several limits have been raised, for example max_leafs.

#4 2017-06-22 12:30:31

MikeTaylor
Member

Re: New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

Thanks, mfx.

I don't really understand why this kind of thing is needed so often. Can't the limits just be raised to $EASILY_BIG_ENOUGH_FOR_THE_NEXT_DECADE, or indeed made dynamic?

Oh well. Sorry to whine :-)

#5 2017-06-22 19:34:45

sock
Member

Re: New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

Thanks for the DB entry for ad_sepulcher. Would you mind changing the screenshot image?
to this -> http://www.simonoc.com/images/design/sp … cher2b.jpg

@MikeTaylor, Its always a good idea to run the latest version of the client. :)

#6 2017-06-22 20:07:15

Icantthinkofanickname
Moderator

Re: New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

sock wrote:

Thanks for the DB entry for ad_sepulcher. Would you mind changing the screenshot image?
to this -> http://www.simonoc.com/images/design/sp … cher2b.jpg

Done. :)

#7 2017-07-28 00:24:55

Pereza0
Member

Re: New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

This might just be me, but I think this update broke leptis magna for me? Unobtainable Serpent key because of some statue? Weird triggers for unlocking some arenas?

Is it me?

#8 2017-07-29 18:01:42

Hipnotic Rogue
Member

Re: New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

I haven't noticed.  I'll give it a try and let you know. :)

#9 2017-07-31 01:02:34

Ionous
Guest

Re: New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

I checked recently and found no issues. Maybe in an hour I'm going to stream a 100% nightmare run through the map.

https://www.twitch.tv/ionous

I guess tune in if you need guidance.

#10 2017-07-31 09:34:45

Hipnotic Rogue
Member

Re: New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

Yeah, I just played through it last night.  I didn't find any issues. :)

#11 2017-08-24 12:55:34

Pereza0
Member

Re: New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

Soooo.... how do you get the damn key >_>

#12 2017-08-24 13:19:22

MikeTaylor
Member

Re: New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

Which key?

#13 2017-08-27 17:31:29

Mugwump
Member

Re: New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

The serpent key in Leptis Magna that he/she was talking about in post #7.

#14 2017-08-29 03:08:36

Mista Heita
Guest

Re: New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

Downloaded latest versions of ad and qspasm - console still says "leafs exceeds limit". Using Win10 x64

#15 2017-08-29 14:07:41

Mista Heita
Guest

Re: New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

...and now it just crashes with error "SZ_GetSpace: overflow without allowoverflow set" and this in console (there actually hundreds lines with different edicts and origins):

EDICT 6687:
origin         '2960.0 -1936.0   0.0'
classname      ambient_custom_rumble
count            1.0
No spawn function for:

EDICT 6687:
origin         '1904.0 -1936.0   0.0'
classname      ambient_custom_rumble
count            2.0
Shutting down SDL sound

ERROR-OUT BEGIN

Before that I reinstalled the whole thing (game, addon, engine), got a bunch of errors about missing dlls, then mdls (!?) and then suddenly this. Any other map from AD working fine. I ran out of ideas.

#16 2017-08-29 18:50:44

ericw
Member

Re: New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

"SZ_GetSpace: overflow without allowoverflow set" means the engine isn't the right one. This is the only supported engine (well, there are 2 exe's inside):
http://www.simonoc.com/files/ad/quakesp … -win32.zip

That should fix it, but if you run into more trouble there's an install help page here:
http://www.simonoc.com/pages/design/sp/ … nstall.htm

#17 2017-08-30 19:39:04

Mista Heita
Guest

Re: New Q1SP (AD): The Forgotten Sepulcher by Giftmacher & Sock

Thanks for reply. Thats exactly what I downloaded. It only launched under spike.exe (op stated that updated,not-spike one, can handle it too, so I tried and it didn't), with random, huge fps drops, and eventually crashed anyways. But it launched, so case is closed I guess

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