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A new map jam pack has been released: Func Xmas Jam 2017
The theme for this jam was 1024^3 + AD - in other words, levels where the playable area is restricted to a 1024x1024x1024 space while using the powerful Arcane Dimensions mod as a base. The result is 11 small and highly varied levels by Bal, Breezeep, dumptruck_ds, FifthElephant, ionous, ItEndsWithTens, mukor, Naitelveni, negke, Pritchard, and Redfield.
Thanks <3
I changed the ³ to ³, always use unicode if possible except for "&" (-> &). ³ broke the Injector.
I noticed that this depends on https://www.quaddicted.com/reviews/ad_sepulcher.html AND https://www.quaddicted.com/reviews/ad_v1_50final.html
Shouldn't https://www.quaddicted.com/reviews/ad_sepulcher.html depend on https://www.quaddicted.com/reviews/ad_v1_50final.html already? It is not set so but should solve the dependency chain if it was.
And there was a missing / in the zipbasedir, ad/maps makes things go bad, ad/ worked ;)
TBH the whole dependency system is confusing to me and I'm lost as soon as more than one file is required or when there are different versions or directory names. Seems easy to mess up - that's why I suggested 'internal' dependency packs exclusive to the Injector.
Once AD 1.7 is released, all the custom maps to date can use that as dependency.
Unicode for quotation marks, too?
I get "sv_startsound: ambience/windgust6.wav not precacheed" during gameplay in spots i presume that sound should be heard. same with windgust1.wav, why is that?
edit: i also get it with other wind sound effects, is it on my side?
Last edited by AN (2017-12-29 16:09:29)
Only if you load a savegame, though, right? Not when starting the map from the console.
It appears to be a bug in AD and will be fixed in the upcoming 1.7 update.
Yeah, you're totally right, thanks :)
Once AD 1.7 is released
Here you go. :)
TBH the whole dependency system is confusing to me and I'm lost as soon as more than one file is required or when there are different versions or directory names. Seems easy to mess up - that's why I suggested 'internal' dependency packs exclusive to the Injector.
Once AD 1.7 is released, all the custom maps to date can use that as dependency.Unicode for quotation marks, too?
Yeah, everything is broken if there are conflicts in different packages. :(
Repacking things to make it work in the Injector was a mistake in the past and would just make things worse if we did it in the future.
Dunno about the quotation marks, just use whatever your keyboard ends up making (no fancy curly ones please).
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