#1 2018-09-25 09:44:00


Submitting maps to Quaddicted

A quick guideline for getting your newly-created map on Quaddicted in the smoothest way possible.

The release should be a standard ZIP archive and include

  • the fully-compiled and thoroughly-tested BSP file

  • a text file with information on the level, the author, and the requirements to play

  • (optionally) additional files required by the map, but no unnecessary clutter

  • a consistent, lowercase naming scheme for all files, including the archive itself

  • no directories, unless they are required for additional content or a mod

Upload the ZIP to a webspace/hoster that supports direct downloads and post the url in this thread, or email it directly to Spirit. The release will then be added to the Quaddicted database.

Also check out this Wiki article and this short video tutorial by dumptruck_ds.

#2 2021-12-30 10:05:46


Re: Submitting maps to Quaddicted

If your map has skyboxes where do you put them?

#3 2021-12-30 15:52:43


Re: Submitting maps to Quaddicted

Usually in gfx/env/ from what I know. See https://www.quaddicted.com/reviews/dwellv1p2.html for an example. If your map is for a mod that already includes the same skybox, don't add it again ;)

#4 2021-12-30 15:55:31


Re: Submitting maps to Quaddicted

My first submission. A DM map good for 1v1, 2v2 or FFA.


#5 2021-12-30 16:02:27


Re: Submitting maps to Quaddicted

Somehow the readme in that zip is empty. Here it is again with sdm1.txt re-added to the archive.

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