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#1 2018-09-27 07:23:46

dumptruck_ds
Member

Q1SP Mod DevKit - progs_dump

progs_dump is a QuakeC compilation intended to give Quake mappers more creative options than
“vanilla” Quake, while retaining the look, feel and gameplay of the original.

Features include:

* trigger spawned monsters
* custom sounds (ambient and triggered)
* custom models and sprites with optional animation frames
* multiple targets, targetnames and killtargets
* custom trigger_push (can be used for water currents, et al.)
* enhanced triggers (start off and is_waiting flag to delay triggering)
* enhanced plats (toggle, start at bottom, etc.)
* trigger_setgravity (on player and / or monsters)
* trigger_usekey (trigger volume that requires a key to fire)
* tele_fog (play teleport effect e.g. disappearing monsters)
* Rotfish fixes</q>

Sample Maps by Ionous, Mclogenog and dumptruck_ds

**Please read the manual for full details.**

NOTE: If you use this DevKit, your map should be released as a stand-alone mod
and installed into its own folder in the Quake directory. This is not intended
to be a mod that people make and release content for.

http://www.quaketastic.com/files/screen … ionous.jpg
http://www.quaketastic.com/files/screen … _yoder.jpg
http://www.quaketastic.com/files/screen … allery.jpg
http://www.quaketastic.com/files/screen … ravity.jpg

There will be some bugs. I'll do my best to keep this updated regularly. I hope you find it useful!

Downloads:

http://www.quaketastic.com/files/single … -1.0.0.zip
https://www.dropbox.com/s/uide4fnm1wg6b … 0.zip?dl=0

Source: https://github.com/dumptruckDS/progs_dump

#2 2018-09-27 13:24:06

Madfox
Member

Re: Q1SP Mod DevKit - progs_dump

Yes !!!

I enjoyed the progs_def..,
was emerged by the custent_entity,
became inventive with the extra_4,
let's see what possibilities this has to offer.

Well done dumptrunc!

#3 2018-09-27 18:33:42

dumptruck_ds
Member

Re: Q1SP Mod DevKit - progs_dump

Thank you I really enjoyed this project and hope people can use it.

#4 2018-09-30 16:53:08

Kingsmen
Guest

Re: Q1SP Mod DevKit - progs_dump

Picked features sounds promising.
Lets see how it works.
Thanks for compilation.

#5 2018-10-02 18:35:23

MikeTaylor
Member

Re: Q1SP Mod DevKit - progs_dump

Will the sample maps get their own releases, for those of us who are not mappers?

#6 2018-10-02 21:49:35

dumptruck_ds
Member

Re: Q1SP Mod DevKit - progs_dump

MikeTaylor wrote:

Will the sample maps get their own releases, for those of us who are not mappers?

Hey Mike. The levels are pretty small and simple but still playable and fun. I think the biggest monster count in 19 in progs_dump_ionous

The mod is only 4mb and has a start map. So it's ready to play out of the box.

#7 2018-10-02 21:52:41

MikeTaylor
Member

Re: Q1SP Mod DevKit - progs_dump

Excellent, thanks!

#8 2018-10-03 09:03:45

MikeTaylor
Member

Re: Q1SP Mod DevKit - progs_dump

Downloaded, and started to play. Thank you!

I do think there ought to be a regular Quaddicted page for this download, since it is (among other things) playable.

#9 2018-10-03 17:05:21

dumptruck_ds
Member

Re: Q1SP Mod DevKit - progs_dump

I agree.  Will reach out to admins.

#10 2018-10-03 17:16:26

MikeTaylor
Member

Re: Q1SP Mod DevKit - progs_dump

:thumbsup:

#11 2018-10-05 06:41:52

Manhunt
Guest

Re: Q1SP Mod DevKit - progs_dump

Thanks dumptruck!

#12 2018-10-08 20:43:11

Hellblade
Guest

Re: Q1SP Mod DevKit - progs_dump

Will for sure use this little mod for my fist map :D

#13 2018-10-08 21:39:59

dumptruck_ds
Member

Re: Q1SP Mod DevKit - progs_dump

Hellblade wrote:

Will for sure use this little mod for my fist map :D

That made my day! Go for it.

#14 2019-06-26 08:00:27

dumptruck_ds
Member

Re: Q1SP Mod DevKit - progs_dump

The new version of progs_dump is here. Designed to give mappers more visual effects, game play options and quality of life features while retaining the look and feel of vanilla Quake. This is a massive release compared to version 1. It's thoroughly documented and has been tested over and over. Some highlights include:

*visual effects like particles, sparks, lasers and lightning
*pain_targets that fire when a monster reaches a certain health level
*c0burn's switchable light styles and fading light effects
*trap_spikeshooter now shoots lavaballs, voreballs, rockets and more
*Rubicon2's "retriggerable" spawnflag and custom sounds to func_train
*ladders and two varieties of breakables
*various Hipnotic and Rogue entities like func_counter and earthquakes
and much, much more.

You can download it from the Internet Archive or from Quaketastic

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4

Changelog

Thanks to Qmaster, RennyC, c0burn, Spike and many others who helped me create this devkit. Enjoy!

If the admins here could add this to the Quaddicted db I would be much obliged!

Last edited by dumptruck_ds (2019-06-26 08:01:46)

#15 2019-10-08 04:39:18

dumptruck_ds
Member

Re: Q1SP Mod DevKit - progs_dump

progs_dump Version 1.1.2 is live

Download it http://www.quaketastic.com/files/single … t_v112.zip

This release includes a new sample map *pd_lightning*, that displays the lightning trap entities in more detail in addition to the trap_shooter_triggered entity.

Here's the changelog:

* Added newflags.qc (iw)
* Added new spawnflags (iw)
  4096   Not in Coop
  8192   Not in Single Player
  32768  Not on Hard Only
  65536  Not on Nightmare Only
* Fixed collision issues in trap_shooter, trap_spikeshooter, trap_switched_shooter
* Added workaround for if(string) engine bug (iw)
* Added function SUB_UseAndForgetTargets() to subs.qc (iw)
* Fixed sight_target firing targets multiple times (iw)
* Fixed pain_target not using targetname2/3/4 (iw)
* Fixed messages not displaying with sight_trigger (iw)
* Make weapons fire their targets in Coop and DM2 modes (iw)
* Prevent keys firing multiple targets multiple times in Coop (iw)
* Fixes to func_bob (iw)
* Fixed messages not displaying with func_counter (iw)
* Fixed "delay" making func_counter not work (iw)
* Added SUB_DislodgeRestingEntities to subs.qc (iw)
* Fixed func_breakable debris sometimes floating (iw)
* Added pd_lightning demo map
* Fixed func_laser audio issue when used with func_counter
* Added GNU License and source to my_mod directory

Screenie: http://www.quaketastic.com/files/screen … htning.jpg

#16 2019-10-12 18:02:42

dumptruck_ds
Member

Re: Q1SP Mod DevKit - progs_dump

new video on 1.1.2 version of progs_dump
https://www.youtube.com/watch?v=TzvdMBgkGhM

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