#1 2019-03-22 01:11:20

BB launcher
Member

A point and brush entity guideline?

Hi, I have a lot of map building experience, but not in Quake 1. I'm using Trenchbroom 2 for a Quake 1, deathmatch/botmatch creation, and there are a number of items you can create under point and brush entities, that I am clueless in. As an example, I'd love to know what a "teleporttrain" is. Is there a resource somewhere that explains the meaning(s) of this large number of map building possibilities? Thanks!

#2 2019-03-22 20:58:45

Madfox
Member

Re: A point and brush entity guideline?

It might be helpfull to take map and open it in Trenchboom.
Some things are a bit kinky to explain in words, but much simpler if you see the example.
Most maps are distributed with bsp and map included.

Another usefull help is Quake Wiki:
https://quakewiki.org/wiki/Mapping_tutorials
Getting started mapping.

Last edited by Madfox (2019-03-22 21:01:14)

#3 2019-03-23 14:41:51

onetruepurple
Banned

Re: A point and brush entity guideline?

#4 2019-03-24 13:19:10

...
Guest

Re: A point and brush entity guideline?

Here is a place to start, although some of the entries are somewhat poorly written: https://quakewiki.org/wiki/Entity_guide

However, it's missing the misc_teleporttrain - which is the flying spikeball from the end level that is used to telefrag the boss.

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