You are not logged in.

#1 2019-03-22 01:11:20

BB launcher

A point and brush entity guideline?

Hi, I have a lot of map building experience, but not in Quake 1. I'm using Trenchbroom 2 for a Quake 1, deathmatch/botmatch creation, and there are a number of items you can create under point and brush entities, that I am clueless in. As an example, I'd love to know what a "teleporttrain" is. Is there a resource somewhere that explains the meaning(s) of this large number of map building possibilities? Thanks!

#2 2019-03-22 20:58:45


Re: A point and brush entity guideline?

It might be helpfull to take map and open it in Trenchboom.
Some things are a bit kinky to explain in words, but much simpler if you see the example.
Most maps are distributed with bsp and map included.

Another usefull help is Quake Wiki:
Getting started mapping.

Last edited by Madfox (2019-03-22 21:01:14)

#3 2019-03-23 14:41:51


Re: A point and brush entity guideline?

#4 2019-03-24 13:19:10


Re: A point and brush entity guideline?

Here is a place to start, although some of the entries are somewhat poorly written:

However, it's missing the misc_teleporttrain - which is the flying spikeball from the end level that is used to telefrag the boss.

Quick reply

Write your message and submit
Are you human or robot? If you have trouble, mail to spirit åt quaddicted døt c

Checking if this is requested by a real person and not an automated program.

Board footer