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#1 2019-05-14 19:05:22

Devil Master

Did anyone ever implement a "func_mover" with QuakeC?

I was experimenting with various ways of making stuff move in Quake, and I need to say the default possibilities are... limited and inelegant (e.g. no rotating doors, vertical movements defined as a negative value for the angle that would normally move the object along the horizontal plane).
Even though I understand why (in 1996 resources were very limited, and being fast was much more important than being elegant), I wonder: did anyone ever try to create a new class of moving object that works like the movers from Unreal 1, where you manually set a number of keyframes which can combine translations and rotations?

Last edited by Devil Master (2019-05-14 20:14:09)

#2 2019-05-15 17:59:03


Re: Did anyone ever implement a "func_mover" with QuakeC?

In Remake Quake are puzzles that use moving cubes.
You could check out the included code.

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