#1 2020-10-11 12:05:13

serious_quake
Member

Vegetation (Trees, Foliage, Grass)

Hello ..

I am trying to refresh my map/modding skills. Trying my hands on TrenchBroom editor. Does anyone knowns of any good tutorial resource on how to make vegetation (trees, Foliage, Grass) etc in quake (TrenchBroom editor)? What about waterfalls?

Thanks.

#2 2020-10-11 15:04:13

fairweather
Member

Re: Vegetation (Trees, Foliage, Grass)

Hey. You can get a wad of vegetation textures with a showcase map I made here, they look quite nice billboarded up to look like sprites. We used them extensively in Dwell, and Underdark Overbright is quite liberal with them too.

I made a quick video going over a short beginner tutorial on how to make them work in Trenchbroom. Have fun.

#3 2020-10-12 12:53:48

serious_quake
Member

Re: Vegetation (Trees, Foliage, Grass)

Ok. Thanks. Any idea about waterfalls?

#4 2020-10-13 07:24:33

fairweather
Member

Re: Vegetation (Trees, Foliage, Grass)

Waterfalls are just a texture, usually func_detail_illusionary and given the entity key of "alpha" with a value the same as your wateralpha key. They can be found in many wads.

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