#1 2021-03-01 12:20:15

fairweather
Member

The Quake Ironman League #2 - Red Hatred

Q1 Ironman League

What is the Quake Ironman League?

In the spirit of the DWIronman League, the Quake Ironman League has participants play a provided map, episode or mod blind to see who can survive! Rules are at the bottom of the post.

This month you all will be dying to...

Red Hatred, a level by Skacky created for Retrojam4. With a lust for a player's blood, this map has you taking on several seemingly impossible threats while constantly high on quad-juice. Several gotcha moments, several dollops of insanity, just the type of thing an Ironman needs for breakfast!

Difficulty: Hard (Skill 2)
File(s): [retrojam4_skacky.bsp]
Mod: Vanilla Quake
Note: This map requires an engine port with increased limits.
Commands: The command "game retrojam4; skill 2" will switch you to the retrojam4 map directory and select the Hard skill, and "record qil2_playername retrojam4_skacky" will begin your attempt.

Rules
  • To compete, you must play the given map/mod/mapset once on the given difficulty setting and record a demo of your playthrough to submit to this thread.

  • Playthroughs must be (at least mostly) blind. You are not permitted to practice or otherwise study the map before attempts are made.

  • Demo files must be compatible with Quakespasm Spiked source port. (Protocol 15, 666, or FTE999)

  • No cheat codes or other gameplay hacks may be used.

  • No mods or files other than those provided may be used.

  • If the recording of your run is interrupted due to technical difficulties, you are not permitted a second attempt. Any surviving recording may be submitted.

  • You do not have to play the secret levels in order to register a complete run. However, a player who finishes the run having completed more secret levels than their competitors will rank higher than them.

Current Leaderboard
  1. Mazu - Finished! 104 kills, 14:57.

  2. Bal - Finished! 89 kills, 15:39.

  3. Koren - 57 kills, fell in a ditch and fuckin' DIED

  4. Juz - 51 kills, hugged a spawn and felt the pain.

  5. PBQ - 51 kills, kept his friends close and spawn explosions closer.

  6. Markie - 44, jumped in the spawn pit and never returned...

  7. Zothique - 21 kills, took a nail bender with a Shambler chaser.

  8. Fairweather - 12 kills, became a lightning conductor.

  9. H4724 - 12 kills, 2: electric boogaloo.

  10. AlekswithaK - 3 kills, got spawn-slapped in a corner, rip!

[Overall Leaderboard Spreadsheet]
[Previous Thread]

Last edited by fairweather (2021-03-15 02:35:16)

#2 2021-03-01 12:30:44

fairweather
Member

Re: The Quake Ironman League #2 - Red Hatred

Was searching for suitable maps for this event, then fucked around and found out with this one and immediately knew it was the right kind of thing for the ironman. I ate shit almost immediately, enjoy.

Trying something for the top All-time players, the top 3 finishers of each phase will get a point, and those will add up / ect over time. Wonder if there's a more fleshed-out way to do this. Suggestions would be lovely.

On top of this, I'd like feedback on the frequency of this event. Is a month too sparse? Should I try fortnightly leagues?

Last edited by fairweather (2021-03-01 12:36:25)

#3 2021-03-01 12:43:33

Juz
Member

Re: The Quake Ironman League #2 - Red Hatred

51 kills for me - my demo looks a bit more like i'm playing counterstrike than quake in some places.

https://www.dropbox.com/s/6ga8m554unssh … y.dem?dl=1

#4 2021-03-01 13:08:34

h4724
Member

Re: The Quake Ironman League #2 - Red Hatred

I feel like a more sophisticated way of doing the all-time leaderboard probably is necessary. The current system only represents the best people and doesn't really distinguish between them. I did come fourth last time though, so take that as you will. Maintaining stats for everybody in order to do a leaderboard is a lot of work, especially if you're just putting everything straight into a forum post. Maybe someone should keep a spreadsheet? It gets complicated fast, even more so if we're going to be doing this more frequently than one a month, which is the other thing to be discussed.

It would be nice if someone who had a decent understanding of stats could come up with a good scoring system, or at least recycle one from somewhere else.

#5 2021-03-01 13:24:39

Mazu
Member

Re: The Quake Ironman League #2 - Red Hatred

Completed. Some epic close calls, but still managed to get through!

https://drive.google.com/file/d/1igjtLS … sp=sharing

#6 2021-03-01 14:05:04

h4724
Member

Re: The Quake Ironman League #2 - Red Hatred

I died at 12 kills, but after a few attempts I got through the whole thing single segment. 4/5 secrets, so almost 100% too. I've included both demos.

https://drive.google.com/file/d/1-cMW20 … sp=sharing

#7 2021-03-01 14:29:28

fairweather
Member

Re: The Quake Ironman League #2 - Red Hatred

h4724 wrote:

I feel like a more sophisticated way of doing the all-time leaderboard probably is necessary. The current system only represents the best people and doesn't really distinguish between them. I did come fourth last time though, so take that as you will. Maintaining stats for everybody in order to do a leaderboard is a lot of work, especially if you're just putting everything straight into a forum post. Maybe someone should keep a spreadsheet? It gets complicated fast, even more so if we're going to be doing this more frequently than one a month, which is the other thing to be discussed.

It would be nice if someone who had a decent understanding of stats could come up with a good scoring system, or at least recycle one from somewhere else.

Yeah, I'll see what I can do about some kind of scoring system. Maybe I can think one up myself, but entering everything into a spreadsheet (time, secrets, kills, map#, secret map completion, ect) would be grueling and I'd probably need some kind of automatic tool. Using the top 3 is extremely easy and works for now, but hopefully we figure something better out soon.

#8 2021-03-01 20:13:33

PoolboyQ
Member

Re: The Quake Ironman League #2 - Red Hatred

51 kills, I guess I suffered the same fate as Juz.

https://www.dropbox.com/s/0wx9hdg6dqpmn … q.dem?dl=1

#9 2021-03-01 23:02:48

Bal
Member

Re: The Quake Ironman League #2 - Red Hatred

Managed to finish being really careful, 89 kills, 15:39.
Very cruel map, but fun, hadn't played it before.

Demo : http://born-robotic.net/stuff/qstuff/re … ky_bal.dem

#10 2021-03-02 02:06:08

fairweather
Member

Re: The Quake Ironman League #2 - Red Hatred

Good showing lads, especially you Bal... wasn't expecting too many to finish this! But it looks like there's a lot of opportunities to run from enemies, so the kill counters and time at the end are more competitive. It's good stuff.

Qmaster messaged me with a proposed scoring system that I thought was a good idea. Players get a 10-1 score based on their ranking, with +1 for participation. This would require setting up a spreadsheet, but it's probably a lot cleaner than the current idea. Stay tuned.

Created a spreadsheet using this scoring system! https://docs.google.com/spreadsheets/d/ … sp=sharing

Last edited by fairweather (2021-03-02 02:26:41)

#11 2021-03-02 10:13:05

h4724
Member

Re: The Quake Ironman League #2 - Red Hatred

fairweather wrote:

Qmaster messaged me with a proposed scoring system that I thought was a good idea. Players get a 10-1 score based on their ranking, with +1 for participation. This would require setting up a spreadsheet, but it's probably a lot cleaner than the current idea. Stay tuned.

This system doesn't sound bad. I think doing it purely based on rank and participation is probably the best way to go, since it takes a lot less work than typing each stat in individually. That spreadsheet is pretty low-tech but it works.

#12 2021-03-05 20:25:47

Zothique
Member

Re: The Quake Ironman League #2 - Red Hatred

I can't believe anyone can do this in a blind run... :O

https://drive.google.com/file/d/1zwSL_E … sp=sharing

#13 2021-03-06 07:40:39

fairweather
Member

Re: The Quake Ironman League #2 - Red Hatred

Zothique wrote:

I can't believe anyone can do this in a blind run... :O

https://drive.google.com/file/d/1zwSL_E … sp=sharing

Haha, it's a fucking hard one. Hopefully next Ironman we'll have some phat episode to play on NM so people can play a bit longer before getting rekt.

#14 2021-03-11 16:34:12

koren
Member

Re: The Quake Ironman League #2 - Red Hatred

Mistakes were made and a floor didn't seem to want to reset itself. I should have been patient and it would have probably been okay. Oh well!

A really exciting map to blast through after dying as a means of catharsis, that's for sure.


http://www.cyberdemon.co.uk/qil2_koren

#15 2021-03-13 17:36:25

fairweather
Member

Re: The Quake Ironman League #2 - Red Hatred

koren wrote:

Mistakes were made and a floor didn't seem to want to reset itself. I should have been patient and it would have probably been okay. Oh well!

A really exciting map to blast through after dying as a means of catharsis, that's for sure.


http://www.cyberdemon.co.uk/qil2_koren

This one goes to a 404 now (was a bit late :c), what was your ending kills / secrets?

#16 2021-03-13 20:31:42

h4724
Member

Re: The Quake Ironman League #2 - Red Hatred

fairweather wrote:
koren wrote:

Mistakes were made and a floor didn't seem to want to reset itself. I should have been patient and it would have probably been okay. Oh well!

A really exciting map to blast through after dying as a means of catharsis, that's for sure.


http://www.cyberdemon.co.uk/qil2_koren

This one goes to a 404 now (was a bit late :c), what was your ending kills / secrets?

https://www.twitch.tv/videos/945287591
57 kills, 1 secret.

Last edited by h4724 (2021-03-13 20:32:35)

#17 2021-03-14 02:44:12

koren
Member

Re: The Quake Ironman League #2 - Red Hatred

Whoops, mucked the url up badly. It should have been https://cyberdemon.co.uk/stuff/qil2_koren.dem

#18 2021-03-15 01:25:14

Markie
Member

Re: The Quake Ironman League #2 - Red Hatred

#19 2021-03-15 03:02:41

fairweather
Member

Re: The Quake Ironman League #2 - Red Hatred

Surprise! We're moving to bi-monthly posts, and this time it's a new, fresh episode!
Let's gooooooooo~

Congratulations to Mazu, Markie and Koren for their top-tier performances, and everyone else for their participation.

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