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There are points in the map where my surroundings disappear and I'm seemingly transported to a buggy place outside the map, but enemies from where I should be can still hurt me. Is it just me?
For reference: https://www.quaddicted.com/reviews/sm206.html
Last edited by Jugador (2021-08-07 15:47:12)
I just ran through sm206_omni on Normal skill in vkQuake, no issues at all.
I should note I'm using the latest QuakeSpasm.
Here is exactly what happens. I'm at this point in the map:
https://i.imgur.com/3pxjDDA.png
Here, I move forward just an inch and suddenly I'm here:
https://i.imgur.com/tUR0h5G.png
It's quite disconcerting. I've tried QuakeSpasm and WinQuake with the same result. Reinstalling the map didn't help.
Last edited by Jugador (2021-08-07 13:38:13)
Heh, I just tried it in Mark V WinQuake and QDOS (edit: and "regular" QuakeSpasm 0.93.2) and yes, I got the same bug in that area, the geometry goes all wrong.
It is fine in Quakespasm-Spiked, however.
Edit: quasiotter reported the same on func_msgboard: https://celephais.net/board/view_thread … 41&start=8
Last edited by Gila (2021-08-07 14:55:42)
Thanks, Gila, good to know it's not just me. I'll have to try a different engine, I guess.
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