#1 2021-08-07 12:14:03

Jugador
Member

omni's map in sm206 not working correctly

There are points in the map where my surroundings disappear and I'm seemingly transported to a buggy place outside the map, but enemies from where I should be can still hurt me. Is it just me?

For reference: https://www.quaddicted.com/reviews/sm206.html

Last edited by Jugador (2021-08-07 15:47:12)

#2 2021-08-07 12:56:01

Gila
Member

Re: omni's map in sm206 not working correctly

I just ran through sm206_omni on Normal skill in vkQuake, no issues at all.

#3 2021-08-07 13:07:20

Jugador
Member

Re: omni's map in sm206 not working correctly

I should note I'm using the latest QuakeSpasm.

#4 2021-08-07 13:18:40

Jugador
Member

Re: omni's map in sm206 not working correctly

Here is exactly what happens. I'm at this point in the map:

https://i.imgur.com/3pxjDDA.png

Here, I move forward just an inch and suddenly I'm here:

https://i.imgur.com/tUR0h5G.png

It's quite disconcerting. I've tried QuakeSpasm and WinQuake with the same result. Reinstalling the map didn't help.

Last edited by Jugador (2021-08-07 13:38:13)

#5 2021-08-07 14:44:41

Gila
Member

Re: omni's map in sm206 not working correctly

Heh, I just tried it in Mark V WinQuake and QDOS (edit: and "regular" QuakeSpasm 0.93.2) and yes, I got the same bug in that area, the geometry goes all wrong.

It is fine in Quakespasm-Spiked, however.

Edit: quasiotter reported the same on func_msgboard: https://celephais.net/board/view_thread … 41&start=8

Last edited by Gila (2021-08-07 14:55:42)

#6 2021-08-07 15:49:21

Jugador
Member

Re: omni's map in sm206 not working correctly

Thanks, Gila, good to know it's not just me. I'll have to try a different engine, I guess.

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