#26 2021-08-24 21:25:35

Tireheb
Guest

Re: Quake "revitalized"

I'm not a programmer, I get headache only at reading that text, I'll patiently wait for an official release then :D

#27 2021-08-24 21:59:22

Steve
Guest

Re: Quake "revitalized"

Haha No worries! I know what you mean. I'm not either, so it was a headache to initially get up and running. But it's really quick to do now everything is set up. By the way, I saw that QuakeSpasm can be built using the same methods as vkQuake, so that Steam guide I posted can be ignored.
Fingers crossed new releases will be available soon.

#28 2021-08-25 13:17:42

sumwun
Guest

Re: Quake "revitalized"

h4724 wrote:
KEKengine wrote:

The vulkan requirement prevents me from playing the rerelease, which is beyond stupid as the engine supports opengl.

You can change the renderer in the launch options. Right click the game on Steam, go into "properties", and paste either of the following under launch options:

+r_rhirenderfamily "d3d11"

or

+r_rhirenderfamily "opengl"

OpenGL will not work at all; they entirely removed it from the engine after Shadow Man. It's just not in there anymore.
https://www.doomworld.com/forum/post/2372593

D3D 11 is still there but is not officially supported, so if you run into problems their customer support will tell you that your hardware sucks and that they're not wasting time on potato farmers.
https://www.doomworld.com/forum/post/2372343

#29 2021-08-26 09:46:52

Steve
Guest

Re: Quake "revitalized"

This is the best post I've seen yet about running the new expansions in QuakeSpasm.

They've made a pre-release build of QuakeSpasm available to download, containing the recent crash fixes. There's also a temporary fix to Mg1 map messages until there’s support to read localization files.

https://www.reddit.com/r/quake/comments … ack_fixes/

#30 2021-08-26 14:26:18

Tireheb
Guest

Re: Quake "revitalized"

Same error messages as before....

#31 2021-08-26 14:31:32

Tireheb
Guest

Re: Quake "revitalized"

At least in common messags, at least the important messages should be clear now. Well I'll play it right now! :)

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