#1 2021-09-04 17:20:34


Permanent blood decals.

So, I've finally managed to (more or less) get the hang of how to edit in Quake, and I'm currently making my own Copper-based mod running on QuakeSpasm-Spiked, but I could use some help. I'm using the 'effectinfo.txt' file from Arcane Dimensions for fancy particle effects and stuff, and specifically I'd like blood decals generated by gibbed enemies to stay permanently on the floor instead of fading away after a few seconds. I've edited the gib models so they don't disappear as in vanilla Quake, but with blood decals fading away as it is they don't look so great. Any help would be appreciated.

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