#176 2021-08-30 14:21:56

Tireheb
Guest

Re: ad_sepulcher and SP maps HD textures and more

Tried your version, same problem: simply some maps works and some other don't work and I don't know why. I've finished first Arcanum map, I hope the other works as well because Arcanum is a true masterpiece

#177 2021-08-30 14:26:11

Tireheb
Guest

Re: ad_sepulcher and SP maps HD textures and more

Arcanum 2 doesn't work, light messed up :)

#178 2021-08-30 14:54:40

Tireheb
Guest

Re: ad_sepulcher and SP maps HD textures and more

Not lights but textures, it changes some textures....lol! Same happened with moonlite

#179 2021-08-30 19:46:25

Tireheb
Guest

Re: ad_sepulcher and SP maps HD textures and more

At least I bring some good news: Zerstorer except for start map is 100% doable in terms of colored lights

#180 2021-09-03 10:03:56

Tireheb
Guest

Re: ad_sepulcher and SP maps HD textures and more

Well, Mexx9 second map (the big tower) can be colored, the only "issue" is that the upper part of the tower is black, but you can live without it, so in the work:

- Beyond Belief
- Contract Revoked
- Mexx9
- Rapture
- Rubicon
- Shadow over Inssmouth
- Soul of Evil (except 2 maps because got error in .ent files, this occurs also in original version here on Quaddicted)
- Zerstorer

Need to be tested if they can be lighted:
- Black
- Coven of Ebony
- Descent
- Operation Ourth Majik
- Terra

#181 2021-09-06 08:47:09

qazzaq
Member

Re: ad_sepulcher and SP maps HD textures and more

Coven of Ebony v1.1 by Tronyn

coe1 map fix for QSS 08.07.21 and VkQ 1.11

Fixed:

1. No monsters where spawned inside the walls and not ataking thru walls.
2. Fixed telefragging monsters.
3. All monsters are spawning correctly and 100% kills is possible.
4. Elevator position fixed (not worked correctly in QS 0.94.1)
5. Fixed sticking secret button.


Tested on hard and normal.

Extract zip file into Your COE directory.

coe1_fix_qss.jpg

https://quaketastic.com/files/single_pl … ix_qss.zip
(7 kB)

Last edited by qazzaq (2021-09-27 15:05:35)

#182 2021-09-06 12:05:51

Tireheb
Guest

Re: ad_sepulcher and SP maps HD textures and more

Nice! Anyway i've done.....warpspasm colored lights...when i return from work i'll post screenshots

#183 2021-09-06 18:40:50

Tireheb
Guest

Re: ad_sepulcher and SP maps HD textures and more

#184 2021-09-08 17:22:20

qazzaq
Member

Re: ad_sepulcher and SP maps HD textures and more

Jakub at quakeone
posted absolutely perfect Travail HD texturepack. It is professionally created and looks gorgeous.

travail20210905192918-00.png

Link to Jakub's post
https://quakeone.com/forum/quake-mod-re … kub-s-take

#185 2021-10-31 22:44:21

Mecheye
Member

Re: ad_sepulcher and SP maps HD textures and more

I have an odd and very specific question/request!

Does anyone have a collection of textures, or have the sources for, Skacky's MapJam 5 submission?

Specifically the window textures if you got them

Thanks in advance!

#186 2021-11-01 06:24:14

qazzaq
Member

Re: ad_sepulcher and SP maps HD textures and more

http://www.philipk.net/index.html
ANCIENT COLLECTION - Old textures package

#187 2021-11-14 09:25:18

qazzaq
Member

Re: ad_sepulcher and SP maps HD textures and more

Original 44100 sounds by MG for (AD) Arcane Dimensions 1.81
and original models by MG of
demon, shalrath and wizard (md5 to mdl converted by NightFright)
with addditional AD skins

ad_shal.jpg

https://www.quaketastic.com/files/singl … in_mdl.zip
(8.2 mb)

#188 2021-11-18 21:09:26

Unsanity
Guest

Re: ad_sepulcher and SP maps HD textures and more

Nice! Can you make Soul of Evil skins for Demon, Wizard and Shambler (skiffy model, not Quake remastered?)

#189 2021-11-18 21:10:02

Unsanity
Guest

Re: ad_sepulcher and SP maps HD textures and more

Nice! Can you make Soul of Evil skins for Demon, Wizard and Shambler (skiffy model, not Quake remastered?)

#190 2021-11-19 15:13:23

qazzaq
Member

Re: ad_sepulcher and SP maps HD textures and more

Soul of Evil is my favorite Tronyn's mod. But its green models are absolutely unusual as for me and I'm using classic instead of them.
So  I'm just remove  dog, enforcer and soldier from SoE's pak0.pak w/o any harm for this mod and using next pack for the rest models.
https://quaketastic.com/files/models/so … models.zip
(0.9 Mb)
SoE.jpg

demon, shal, wizard by MG md5 to mdl modified by NightFright
reskinned by me
knight by Lunaran
shambler by skiffy with additional AD skin by sock.

!!!   This models incompatible with other Drake based mods using chainsaw!

#191 2021-11-21 15:13:00

Andrew
Member

Re: ad_sepulcher and SP maps HD textures and more

I have already tortured myself to optimize unrealistically improbable movements and bones and align all MD5 models relative to the ground, especially after the death animation. I still can't finish editing the last three models.

But I have another question: How to add additional skins to new MD5 models?

Everything is clear in MDL models, but nothing is clear here at all. All the information about the skin and all the vertices is in the TMP file, but I do not know how to edit it. Therefore, I can only change the animation. Even changing the scale works only when you convert the model from a Blender to an MDL file. I probably just don't know a lot and don't know how to do it.
Can someone more competent tell me the right way?

And the textures are just wonderful! It's just a pity that they are for MDL models. (((

#192 2021-11-21 16:50:59

qazzaq
Member

Re: ad_sepulcher and SP maps HD textures and more

I'm not using md5 models playing QSS due they overrides models and its skins in mods.
The only model with multi skins bundled in enhanced Quake is armor. Look at skins names:
armor_00_00.lmp
armor_01_00.lmp
armor_02_00.lmp
That's the answer.
I'm just now created not existing two skinned ogre in md5 format for rogue by adding skin from Authentic Models for Quake (AMQ), Rev. #26:

https://quaketastic.com/files/models/og … 2skins.zip
(280 Kb)

#193 2021-11-22 14:22:52

Andrew
Member

Re: ad_sepulcher and SP maps HD textures and more

Thank you, friend!

Yes, I have seen *.lmp armor files. And with what program can I open a *.lmp file and replace an image in it?

I'm glad that at least someone started working with MD5 models to add multi skins.

And these MD5 models with multi skins are supported by mods, otherwise everyone uses only MDL models? But unfortunately after converting to MDL they float along the vertices when moving and it all looks as if you are looking at the figure through hot and swaying air.

Last edited by Andrew (2021-11-22 14:29:00)

#194 2021-11-22 17:48:48

qazzaq
Member

Re: ad_sepulcher and SP maps HD textures and more

Fimg  is an powerful tool for .lmp editing
Look for it here:
https://www.quaddicted.com/files/tools/

As for md5 editing try to ask guys from quakeone or visit func_msgboard for help.

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