#26 2021-11-25 19:28:35

triple_agent
Member

Re: Alkaline 1.1: the Thanksgiving update :)

I think language barrier brings a lot of confusion to this conversation.

#27 2021-11-25 20:52:44

Andrew
Member

Re: Alkaline 1.1: the Thanksgiving update :)

I didn't complain. Just added my opinion. I liked the new level with jumping boots. You've done a good job. And I heard you from the first message. Don't be offended. )))

I understand perfectly well what they are writing to me here and I do not impose myself with my proposals. It's probably me writing phrases with mistakes. These are just my suggestions. I repeat again - no offense guys. )))

Last edited by Andrew (2021-11-25 20:56:32)

#28 2021-11-26 04:02:59

triple_agent
Member

Re: Alkaline 1.1: the Thanksgiving update :)

@'Andrew', momentarily it could look like you were offended that they decided not to include your option offers, while you commented on the changelog, regarding visual assets. I think that if you are using some translator machine and are translating from a foreign language to contemporary lingua franca, it would be good to have that information transparently put in your forum description - if some kind of stamp, visible under each post, was available - because it may affect the reception of what you write.

Last edited by triple_agent (2021-11-26 04:22:50)

#29 2021-11-26 07:30:48

Spirit
Administrator

Re: Alkaline 1.1: the Thanksgiving update :)

Guys, all around, stop assuming bad things and start assuming positive intentions. No one benefits from bickering or snide remarks. We all like this game, maybe in different aspects, right?

#30 2021-11-26 15:33:48

Andrew
Member

Re: Alkaline 1.1: the Thanksgiving update :)

I didn't mean to offend anyone at all. Can the administrator delete all messages with our verbal battles? I didn't even think that people could react so painfully to my neutral and harmless criticism and suggestions. I use Yandex Translator to speed up typing and make sure to check its translation.

By the way! The animation of the super nail gun and its model were done great! It's a pity there is not enough smoke from the barrels after shots like in Quake 1.5.

May peace come with you, friends!

Last edited by Andrew (2021-11-26 15:38:14)

#31 Yesterday 02:31:58

bmFbr
Member

Re: Alkaline 1.1: the Thanksgiving update :)

Andrew wrote:

I didn't mean to offend anyone at all. Can the administrator delete all messages with our verbal battles? I didn't even think that people could react so painfully to my neutral and harmless criticism and suggestions. I use Yandex Translator to speed up typing and make sure to check its translation.

By the way! The animation of the super nail gun and its model were done great! It's a pity there is not enough smoke from the barrels after shots like in Quake 1.5.

May peace come with you, friends!

Ok, no problem. I know it's easy to get the wrong tone in online conversations unfortunately, plus language barrier can also be an issue sometimes.
No hard feelings :)

#32 Yesterday 16:28:41

Alex Ros
Member

Re: Alkaline 1.1: the Thanksgiving update :)

Too much talkin. You better be playin!
New monsters are pretty cool. Alive mine is my favourite!

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#33 Yesterday 16:30:08

Alex Ros
Member

Re: Alkaline 1.1: the Thanksgiving update :)

Also pulse rifle is much better now. Initially it was not SOOO satisfying

#34 Today 08:21:17

Andrew
Member

Re: Alkaline 1.1: the Thanksgiving update :)

So everything has been passed for a long time since the release of version 1.0. The new levels of version 1.1 have also already been passed last week. )))
I don't just talk like that, but I speak only after I've gone through everything and made my conclusions.
Maybe I'm wrong, but I've already seen the map "Logistics of Chaos" somewhere before.
But whatever I say or criticize everything is done very well and interestingly!

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