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I'll have to check if there is any zip that is not just an exe file though because that would make zero sense to include in the system. :\
I could not find any reasonably packaged archives so no way to put it into the review/injector system :(
ReMakeQuake Winter Demo 2011 Repacked for Quaddicted
https://archive.org/details/rmqwinter11_repack
https://archive.org/download/rmqwinter1 … repack.zip
(233 mb)
HD textures cutted off.
Uploaded:
the_journey.zip
qazzaq: Sorry but that is not something I can condone. You did not include any notice in the file about what it is and who made it why plus you altered the contents without the creators' consent. If you make a zip that is content-wise 1:1 to the a RMQ release, include a readme about how it is a fan-made repack and what the exact data sources are, then I would upload it. Also you would need to choose a fresh filename because rmqwinter11_repack.zip is used already now.
Ok I'll try reupload new zip with all files included in original release.
https://archive.org/details/rmqw11d_quaddicted
https://archive.org/download/rmqw11d_qu … dicted.zip
(487.1 mb)
All files + repack readme included.
Last edited by qazzaq (2022-02-12 14:10:10)
Map "rapture" of incredible Rapture episode by Kona and Tronyn
has solid lava. It rather mistake because lava texture has wrong name #lava000 instead of *lava000, lava brushes has inside lights and lavaballs entities. I reverse lava to liquid.
Changed:
- lava becomes liquid and deadly
- lava flow/glow textures now animated
...
//
Remove/backup Your rapture.vis file if exist!
//
https://www.quaketastic.com/files/singl … mapfix.zip
(1.8 mb)
Last edited by qazzaq (2022-02-22 06:27:43)
Uploaded:
the_journey.zipqazzaq: Sorry but that is not something I can condone. You did not include any notice in the file about what it is and who made it why plus you altered the contents without the creators' consent. If you make a zip that is content-wise 1:1 to the a RMQ release, include a readme about how it is a fan-made repack and what the exact data sources are, then I would upload it. Also you would need to choose a fresh filename because rmqwinter11_repack.zip is used already now.
My map file is totally original, I included a file with all the info, I used trenchbroom. I didn't alter anything to my knowledge.
What happened? please play file.....its all original.
Oh no worries, I was replying to the user qazzaq about their earlier post. That comment has absolutely nothing to do with the_journey.zip!
Uploaded:
ad_zoth1.zip (bugfixed version to come, best not add it to the db!)
cemetery_castle.zip
Uploaded:
ad_zoth1.zip
cemetery_castle.zip
And where is the "cemetery_castle.zip" map? I didn't find this map in downloads.
Forum threads usually have some explanation about their purpose in the first post.
Uploaded:
ad_blasphemy.zip (bugfixed version of ad_zoth1.zip)
Uploaded:
suzy1024.zip
First submission, hope I'm doing this right :)
https://www.quaketastic.com/files/singl … horde1.zip
Hello all. I'm helping out with adding your new releases to the Quaddicted database.
To review, updating Quaddicted with new maps is a 4 step process:
1. You upload a well-packaged .ZIP to a non-Drive / non-Dropbox direct link webhost like Quaketastic (for help with packaging: https://www.quaddicted.com/forum/viewtopic.php?id=605 )
2. You add a new post that links to your .ZIP in this Quaddicted forum thread "Tracking new releases" https://www.quaddicted.com/forum/viewtopic.php?id=636
3. Spirit uploads a copy of your .ZIP to Quaddicted.com
4. Quaddicted volunteers like me have to input all the database metadata (author names, map names, features) and it sometimes takes a long time to do all this research to manually update your entry.
***
So to speed up step 4, please start including database data when you link to your release!
It will make things easier for volunteers, make updates more frequent here, AND it will give you a little more control over how your page will look too.
(If you don't do this, it'll take longer to add your release + you'll have no say in your map presentation)
Here's a template for people to copy and paste for future release posts here. Replace the example placeholder with your own data.
MAP TITLE
example -- "Subterranean Library"
MAP AUTHOR(S)
comma-separated list of everyone who made levels in the release... example -- "ChrisHolden, Greenwood, Grue, Heresy, ionous"
MAP AUTHOR HOMEPAGE OR PROJECT URL (optional)
example -- https://alkalinequake.wordpress.com/
EXTRA LINKS (optional)
one link per line, format is (title)|(url)... example -- "ModDB|https://moddb.com"
MAP SIZE ESTIMATE
are these small (~5 minutes), medium (10-15 min), or large (20, 30+ min) levels? help players budget time and expectations
SHORT DESCRIPTION (1-4 sentences)
How many maps? Do they form an episode? If it was a map jam, what were the constraints? What map themes or styles? Any custom weapons or textures or monsters? What mod kit did you use, is it already included or downloaded separately?
TAGS (optional)
Comma separated list of Quaddicted tags. Common tags: "small, medium, large, medieval, wizard, base, slaughter, ad, copper, makkon"... see tagging policy here https://www.quaddicted.com/help/tagging_policy
SCREENSHOT URL
link to a 1024x768 JPG that's under 300 kb + isn't too dark + shows at least one main area
Note: we still might edit or clarify your data, or take a new screenshot if it seems misleading, etc.
Thanks for this radiatoryang. Love the work you're doing here.
Uploaded:
cchorde1.zip
Hi there,
here's my forest map for copper:
http://plaw.info/quakemaps/plaw02/plaw02.zip
And here's some data (thanks radiatoryang for the template!):
MAP TITLE
Waldsterben
MAP AUTHOR(S)
Paul Lawitzki
MAP AUTHOR HOMEPAGE OR PROJECT URL
http://plaw.info/quakemeps/plaw02/
EXTRA LINKS (optional)
Func_Msgboard|https://www.celephais.net/board/view_thread.php?id=62156
MAP SIZE ESTIMATE
medium/large (~20 min)
SHORT DESCRIPTION
A medium-to-large sized forest map for copper. This map is using a mix of custom textures and a few original quake texture mashups. The environment resembles a pine forest with occasional base structures. Map source is included.
Note: This map requires an engine port with increased limits.
TAGS
medium, forest, woods, foliage, copper, source
SCREENSHOT URL
http://plaw.info/quakemaps/plaw02/plaw02_qd.jpg
And a teaser image:
Enjoy! :)
Last edited by pLaw (2022-02-21 21:41:27)
Uploaded:
plaw02.zip
SM216 has been released!
Hold up! There's a map missing; I'll post an update when it's available!
Alright, here's the updated link:
https://quaketastic.com/files/single_pl … 216_v2.zip
Last edited by 4LT (2022-02-23 01:31:54)
Uploaded:
cchorde1.zip
This is missing a progs.dat, launching the map spams errors about unrecognized class names.
Hold up, let me actually see if there's a readme :s
Apologies, it's an mg1 (Dimension of the Machine) map
Last edited by 4LT (2022-02-23 02:10:01)
Uploaded:
sm216.zip
sm216_v2.zip
alright the submission backlog is now cleared up and everything should be up to date (to my knowledge)... let me know if I missed anything, and thanks everyone for patience and understanding
You rock!
Uploaded:
stoneblanket.zip
Here is the map Quake DVM
https://archive.org/details/quakedvm
Uploaded:
quakedvm.zip