#201 2022-09-30 13:59:11

qazzaq
Member

Re: ad_sepulcher and SP maps HD textures and more

Hrimfaxi's Frying obstacles [hrim_sp1] fix (.ent file)
- Lava elevator position fixed.

For QSS only (?)
Tested in:
Quakespasm Spiked win64 dev 11.08.2022 - OK
Quakespasm 0.95 - not working!

Frying_obstacles_fix00.jpg

Bridge extending:
Frying_obstacles_fix01.jpg
Frying_obstacles_fix02.jpg

File:
https://www.quaketastic.com/files/singl … es_fix.zip  (14 kb)
Frying_obstacles_fix03.jpg

Last edited by qazzaq (2022-09-30 13:59:42)

#202 2023-07-24 10:47:04

qazzaq
Member

Re: ad_sepulcher and SP maps HD textures and more

DOPA - Episode 5: Dimension of the past (2016) plus.
by J.F.Gustafsson @ MachineGames

Added:
-fog
-transparency to all liquids

Added .lit files generated while compiling maps (colored lights not provided)

info:
Values taken from dopa 2021 reissue. Built upon official sources.
Nothing else were changed, new maps not included.
(left vs right comparison)
dopaf1.jpg
dopaf2.jpg

https://quaketastic.com/files/single_pl … 16plus.zip
(9,9 Mb)

Last edited by qazzaq (2023-09-11 11:59:49)

#203 2023-07-26 15:36:49

Lightning Hunter
Member

Re: ad_sepulcher and SP maps HD textures and more

Hello, great compilation of textures here!  Is there a package with all the textures combined into one, or do I need to browse all 9 pages to download all the texture packs and updates individually?

#204 2023-07-27 06:39:26

qazzaq
Member

Re: ad_sepulcher and SP maps HD textures and more

I know one project of compilation all things in one place.
Link is on post #196
Afraid You must to get rid of all redundant in it.

#205 2023-08-23 04:34:59

Lightning Hunter
Member

Re: ad_sepulcher and SP maps HD textures and more

qazzaq wrote:

I know one project of compilation all things in one place.
Link is on post #196
Afraid You must to get rid of all redundant in it.

Thanks for the response!  Do you know if there are any HD packs for SoE or Zerstorer? I saw there used to be some on this page, but the links are broken now:
https://quakevoid.wordpress.com/hd-text … uake-maps/

#206 2023-08-23 05:24:33

Gnimpf
Guest

Re: ad_sepulcher and SP maps HD textures and more

For soe there Is this that cover all Tronyn Maps https://quakeone.com/forum/quake-mod-re … kub-s-take

#207 2023-08-23 06:04:28

Lightning Hunter
Member

Re: ad_sepulcher and SP maps HD textures and more

Gnimpf wrote:

For soe there Is this that cover all Tronyn Maps https://quakeone.com/forum/quake-mod-re … kub-s-take

Ah yes, you are right.  I already have this pack (and forgot I had it).  It's Zerstorer HD that I can't find!

#208 2023-10-02 17:01:56

qazzaq
Member

Re: ad_sepulcher and SP maps HD textures and more

Midpoly Health_boxes and Exploded_Barrel for Drake mod/ based maps.

Supported:
-add_add2
-arcanum
-arwop
-Phantasmal_Garrison
-soe
-soe 2 (nsoe)
-something wicked + depended maps
-Tershibboleth Drake Redux
-unforgiven
.
.

Based upon initial maps & textures by their autors.

dh0.jpg

dh1.jpg

dh2.jpg

https://quaketastic.com/files/models/dr … barrel.zip
(740 kb)

#209 2023-10-03 17:26:30

Andrew
Member

Re: ad_sepulcher and SP maps HD textures and more

More models of barrels. Maybe it will be useful to someone.

Screenshot:
https://drive.google.com/file/d/1W9f6ac … drive_link

Download link:
https://drive.google.com/file/d/1YXfoG9 … drive_link

#210 2023-10-05 18:34:13

qazzaq
Member

Re: ad_sepulcher and SP maps HD textures and more

Copper midpoly pickups (health & ammo boxes)
both .bsp and .mdl variants (mod dependetly)
Kex engine supported!

= Built upon original copper .bsp pickups, original skins preserved.

Supported Copper-based mods/maps:

copper itself
udob
ctsj
ctsj 2
dwell v2
pun (The Punishment Due)
qbj   (Quake Brutalist Jam)
qbj 2 (Quake Brutalist Jam 2)
reload
sm217
sm224 (optional)
sm226
smej 2
smejjam
snack
snack 2
tainted


Separately:
smej     - used only .bsp
dwell v1 - used only .mdl

/ not! suitable for Alkaline.

p0.jpg


p1.jpg


p2.jpg

https://quaketastic.com/files/models/co … ickups.zip
(675 kb)

Last edited by qazzaq (2023-10-25 08:14:26)

#211 2023-10-06 14:44:48

Andrew
Member

Re: ad_sepulcher and SP maps HD textures and more

Interesting models of boxes. Oddly enough, but I have never seen such. I have a large collection of them. Unfortunately, none of the programs have opened "*.mdl" models of boxes. I used the following programs: q1mv / qme3.1 / Noesis.

When I renamed the extension models "*.mdl" to "*.bsp", then they were opened by the Noesis program. Surprisingly, the models also work in reverse! I didn't know about it! But the only downside is that "*.bsp" models don't light up like regular models and they don't have shadows.

I usually renamed the models "*.mdl" to "*.bsp" and copied them to the "maps" folder and they had the right lighting and shadows.

Last edited by Andrew (2023-10-06 15:10:22)

#212 2023-10-06 17:13:45

qazzaq
Member

Re: ad_sepulcher and SP maps HD textures and more

The "complex" pickup boxes initially introduced by Sock in ITS mod so far in 2011 and RRP team some later in 2014. For vanilla campaign it were created by NightFright at 2015-2021:
https://github.com/NightFright2k19/quak … ses/tag/26
So, why not create them for other (lovely) mods?

Renaming .bsp to .mdl were borrowed by me from someone who already make it before and I know that it work fine.
Otherwise, .bsp  has some difference from .mdl

bm.jpg

so, they can`t be crossreplaced.

#213 2023-10-08 17:49:05

Andrew
Member

Re: ad_sepulcher and SP maps HD textures and more

Thanks for the reply. I always snap to zero in the coordinate axis. I forgot to write about it.

To be honest, I converted all the models from Q2021 in parallel from this team and without even knowing about their work, except for the heads. And then for more than 4 months I redid the clumsy animation of Night Dive studio manually frame by frame in a Blender.

Many times I threw ideas and my developments to the Night Fright user, sent him by mail so that he could use them in his pack, but he ignored it all. As a result, I posted all my works here. There are more friendly and responsive people on this forum.

https://www.quaddicted.com/forum/viewtopic.php?id=1017

Last edited by Andrew (2023-10-08 17:59:35)

#214 2023-10-09 08:33:35

qazzaq
Member

Re: ad_sepulcher and SP maps HD textures and more

RRP and Alkaline midpoly pickups (Updated to v. 1.1)
(health & ammo boxes, explode boxes for RRP)

Release supported:

- RRP
- alkaline
- alkaline 1.2
- alk jam
- jjj2 (january jump jam 2)
- sewerjam 2

Provided explode boxes for RRP only! and not suitable for other mods.

Original skins are preserved.

rrp_pck.jpg

rrp_pck1.jpg

alk_pk0.jpg

alk_pk1.jpg

https://quaketastic.com/files/models/co … kups11.zip
(1.17 Mb) UPDATED! to 1.1

PS
Please tell me how to reach the secret I can`t discover for years on map "Locust in august" of RRP mod:

lastsecret.jpg

Last edited by qazzaq (2023-10-10 11:43:14)

#215 2023-10-10 11:41:47

qazzaq
Member

Re: ad_sepulcher and SP maps HD textures and more

RRP and Alkaline midpoly pickups 1.1

- Added RRP-styled explode boxes to Alkaline.
- Fixed mistake for alkaline 1.0 and alkjam .map models.

rrptoalkexb.jpg

https://quaketastic.com/files/models/co … kups11.zip
(1.17 Mb)

+Both link are the same+

Last edited by qazzaq (2023-10-10 11:44:19)

#216 2023-10-10 15:22:06

Andrew
Member

Re: ad_sepulcher and SP maps HD textures and more

Can you make models of laser nails, multi rockets and plasma for "Scourge of Armagon" (rogue)? So that their textures are separate and not as part of the models for RRP and Alkaline?

Tell me, why is the location of the models on the X and Y axes of the standard "ID1" different from "Alkaline" and "RRP"? There is a significant offset of coordinates. I thought that was it"*.bsp" the models are arranged identically in space - the zero point in the center.

Last edited by Andrew (2023-10-10 15:33:42)

#217 2023-10-10 15:59:12

qazzaq
Member

Re: ad_sepulcher and SP maps HD textures and more

id and rogue midpoly pickups
(healh & ammo boxes)

= All id & rogue _rockets and rogue  _plasma boxes created by NightFright (they are absolutely perfect)

Rest models are created by me.

Original skins are preserved.
id_rogue.jpg

NightFright`s models used by me and included in release:
rockt_nf.jpg

https://quaketastic.com/files/models/id … ickups.zip
(370 kb)

#218 2023-10-21 08:26:00

qazzaq
Member

Re: ad_sepulcher and SP maps HD textures and more

the "SILHOUETTE OF DARKNESS" (siluette.bsp)
by Neil Manke

- Fixed stickie buttons
- Map vis-ed

siluette.jpg

https://www.quaketastic.com/files/singl … te_fix.zip
(895 kb)

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