#1 2023-01-10 20:15:19

Hepativore
Member

Quakespasm-Spiked mods

I am not sure where to put this topic, so feel free to move it, but is there anything like a mod or add-on for Quakespasm-Spiked that adds or has something similar to the particle effects and stainmaps that Dark places has? Darkplaces is not compatible with a lot map packs like Alkaline or Quoth-based mods. However, I like the shotgun blast effects that Darkplaces has, as well as the more realistic blood color and splatter effects that Darkplaces has.

I wonder if there is anything like a mod for Quakespasm-Spiked that bridges this gap?

#2 2023-01-11 16:36:57

Spoike
Guest

Re: Quakespasm-Spiked mods

r_particledesc FOO
will cause qss (or fte) to load up particles/FOO.cfg where you can put whatever effects you want, which will replace the classic effects.
as a special hack, you can also use `r_particledesc effectinfo` in order to attempt to make sense of the more limited format DP decided to use instead. AD (implicitly) makes use of this importing, in case you were wondering.
Of course, if you want to make the most of it, then you need to abuse the particleeffectnum+pointparticles+trailparticles qc builtins, along with the added .trailparticlesnum field, again like AD does for its added not-in-vanilla effects.

unlike fte, qss has no built-in particle configs. nothing stops you from providing your own ones (and probably nicer than a programmer like me would come up with), it just takes time+practice+moretime+patience+sanity+persistence+willtolive+insanity... *cough*
in the meantime you can start with https://github.com/fte-team/fteqw/blob/ … s/high.cfg as a sample, though it was made to work okay without needing bulky external textures (the kind that are effectively mandatory for clipped decals, hence no sample of those).

#3 2023-01-12 00:50:23

Hepativore
Member

Re: Quakespasm-Spiked mods

Spoike wrote:

r_particledesc FOO
will cause qss (or fte) to load up particles/FOO.cfg where you can put whatever effects you want, which will replace the classic effects.
as a special hack, you can also use `r_particledesc effectinfo` in order to attempt to make sense of the more limited format DP decided to use instead. AD (implicitly) makes use of this importing, in case you were wondering.
Of course, if you want to make the most of it, then you need to abuse the particleeffectnum+pointparticles+trailparticles qc builtins, along with the added .trailparticlesnum field, again like AD does for its added not-in-vanilla effects.

unlike fte, qss has no built-in particle configs. nothing stops you from providing your own ones (and probably nicer than a programmer like me would come up with), it just takes time+practice+moretime+patience+sanity+persistence+willtolive+insanity... *cough*
in the meantime you can start with https://github.com/fte-team/fteqw/blob/ … s/high.cfg as a sample, though it was made to work okay without needing bulky external textures (the kind that are effectively mandatory for clipped decals, hence no sample of those).

If using the QSS engine, where would I put the particle effect files in within the partcfgs folder terms of the quake folder filetree, so that typing the r_particledesc FOO command within the QSS console does not say "warning: couldn't find r_particledesc FOO"?

I am a biologist, not a programmer, so my skillset when it comes to texture and particle editing would be even less than most people here, probably, but I like tweaking Quake with mods and effects to push it as far as I can.

#4 2023-01-12 17:13:31

Andrew
Member

Re: Quakespasm-Spiked mods

Friend, try to see the folder hierarchy of the modification "Arcane Dimensions" or "Tribal FX" or my mod, which is based on Tribal. They all use improved particles. Download and open one of the links and you will immediately understand everything.

To see the new effects you have to write in the console:
r_particledesc effectinfo

Or you can just add the line:
"r_particledesc" "effectinfo"
on your "autoexec.cfg" or "quake.rc"

Provided that you have this file.

Arcane Dimensions 1.81:
https://www.quaddicted.com/reviews/ad_v1_80p1final.html

Tribal mod and videos (look in the links under the video for the version of the mod "T" or the latest "U"):
https://www.youtube.com/@Tribalquake/pl … shelf_id=0

My mod:
https://www.quaddicted.com/forum/viewtopic.php?id=1018

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