#51 2023-03-23 22:55:45

chad2
Guest

Re: Mod "Play_Q" rev.12 QSS+VK (21.03.23)

Hey Andrew, would you kindly make it clear if replacement models are supposed to be ON or OFF in menu? For example new armor and weapon models are only visible when toggle is OFF, but it is ON in config.cfg by default!

#52 2023-03-24 16:50:58

Andrew
Member

Re: Mod "Play_Q" rev.12 QSS+VK (21.03.23)

chad2 wrote:

Hey Andrew, would you kindly make it clear if replacement models are supposed to be ON or OFF in menu? For example new armor and weapon models are only visible when toggle is OFF, but it is ON in config.cfg by default!

Updated models of items and weapons only in MDL format (almost all weapons, read below). Turning the switch on and off won't help you.

Monster models in MDL and MD5 formats, as well as weapon models in the hands of the player "v_lava", "v_nail2", "v_shot2", because they are not buggy and are not replaced by other models. They look the same, but the models in MD5 format are more rigid and are illuminated a little differently, and also do not lose geometry during animation. In order for the models in the game to be in MD5 format, it is necessary to turn the switch to the "on" position.

#53 2023-03-24 21:50:14

chad2
Guest

Re: Mod "Play_Q" rev.12 QSS+VK (21.03.23)

Thanks for explanation, Andrew, that's exactly what I see. Is there a reason some item models (i.e. armor) are not updated to MD5? It looks like a fairly straightforward solution to do this already exists (haven't tried yet) — https://www.youtube.com/watch?v=u2DhsroPvGc

#54 2023-03-24 23:30:55

chad2
Guest

Re: Mod "Play_Q" rev.12 QSS+VK (21.03.23)

P.S. It looks like armor item models are the updated ones from KEX Quake when switch of model replacements is OFF, while it's some old model when switch is ON. Maybe it's planned for future updates!

#55 2023-03-25 11:33:05

Andrew
Member

Re: Mod "Play_Q" rev.12 QSS+VK (21.03.23)

I repeat once again that I don't make models and I don't know how to do it, but in order to make an MD5 model from an MDL model, you need to add bones to the model and animation. In response to the video, I inform you that these models were converted in this way, and I did it in parallel from the OJSC user, but posted it only on this site much later, because I have been refining their animation and position in space for 4 months.

Last edited by Andrew (2023-03-25 11:33:56)

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