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The subject says it all, I finally downloaded Quake enhanced from the gog release and I was wondering if mg1 works properly with Quakespasm Spiked.
I gave a quick look and it seems so, but I see unusual messages and I thought it is a good idea to ask.
You've probably forgot to copy QuakeEX.kpf from Enhanced to folder where QSS engine is.
Hey Anon, why you need that KPF?
Do an experiment. Run QSS without QuakeEX.kpf file, start a new game of classic levels and go forward to a teleporter with medium skill selection. You should see "$MAP_SKILL_NORMAL". With QuakeEX.kpf you'll see "THIS HALL SELECTS NORMAL SKILL". This is a 13MB file, I know that there are translations, but I'm not an expert and cannot say if there's anything more than that.
Dead on, thank you Anon.
The Kpf contains the language packs for the game in all languages.
Thanks, Anon & Mopey bloke (❁´◡`❁)
Hi!
Here is a working version of "DotM" for the "QSS" engine. There are no improved models from "KexQ2021" here, only improved particles.
https://drive.google.com/file/d/10YYtDO … sp=sharing
If you need them, then here is a link to my build. Download it, open the "cancer 1.pak" archive and copy the "maps" and "progs" folders to the "DotM-QSS" folder. Use the ones you like. In the archive "cancer 2.pak" there are more brutal models of a soldier and an enforcer.
https://drive.google.com/file/d/1jDdUbq … sp=sharing
Link to the whole topic:
https://www.quaddicted.com/forum/viewtopic.php?id=1217
Hey Andrew/Ash1980, thanks for sharing, do you plan to do improved lighting to DotM and other mission packs like you did for original campaign?
Hey Andrew/Ash1980, thanks for sharing, do you plan to do improved lighting to DotM and other mission packs like you did for original campaign?
Why change something? In the episode "DotM", all the maps have wonderful lighting and fog where needed.