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help:glossary [2014/02/13 11:40] Icantthinkofanickname [S] |
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| **AI:** \\ [[http://en.wikipedia.org/wiki/Artificial_intelligence_%28video_games%29|Artificial intelligence]]. In the context of [[http://en.wikipedia.org/wiki/First_person_shooter|first person shooter]] games, it usually refers to the programmed behaviour of the __monster__s. Sometimes AI can also be "friendly", if the game features helpful (or at least neutral) characters in addition to monsters. | **AI:** \\ [[http://en.wikipedia.org/wiki/Artificial_intelligence_%28video_games%29|Artificial intelligence]]. In the context of [[http://en.wikipedia.org/wiki/First_person_shooter|first person shooter]] games, it usually refers to the programmed behaviour of the __monster__s. Sometimes AI can also be "friendly", if the game features helpful (or at least neutral) characters in addition to monsters. | ||
| - | **argument:** \\ Text that can be added to a __command__ in a command line interface to affect how the command is executed. And example would be “+map e1m2”, which can be added to a Quake __engine__'s launch command so that it launches map 2 of episode 1 instead of starting up normally. Also called a command line parameter. \\ | + | **argument:** \\ The data or value following a command line __parameter__, e.g. "e1m3" following the parameter "+map". [[http://en.wikipedia.org/wiki/Parameter_%28computer_programming%29#Parameters_and_arguments|Sometimes used interchangeably with "parameter"]]. \\ |
| - | See also __CLI__. | + | See __parameter__ for a more thorough explanation. \\ See also __CLI__. |
| **artifact (computer graphics):** \\ [[http://en.wikipedia.org/wiki/Visual_artifact|Something that looks bad in a way it was not supposed to]]; a visual bug. \\ | **artifact (computer graphics):** \\ [[http://en.wikipedia.org/wiki/Visual_artifact|Something that looks bad in a way it was not supposed to]]; a visual bug. \\ | ||
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| **bsp:** \\ | **bsp:** \\ | ||
| - | The file format used by Quake __map__s. Most __custom__ maps you can download use this format and can be run by placing the .bsp file in question in your __id1__/maps directory, and then running the game with the __argument__ "+map [mapname]", or by typing "map [mapname]" in the __console__. The file extension “.bsp” is short for “binary space partitioning”, referring to the manner in which data is stored in these files. \\ See also __pak__. | + | The [[http://www.gamers.org/dEngine/quake/spec/quake-spec34/qkspec_4.htm|file]] [[http://en.wikipedia.org/wiki/BSP_%28file_format%29|format]] [[http://quakewiki.org/wiki/Quake_file_formats|used]] by Quake __map__s. Most __custom__ maps you can download use this format and can be run by placing the .bsp file in question in your __id1__/maps directory, and then running the game with the __parameter__ and __argument__ "+map [mapname]", or by typing "map [mapname]" in the __console__. The file extension “.bsp” is short for “[[http://en.wikipedia.org/wiki/Binary_space_partitioning|binary space partitioning]]”, referring to the manner in which data is stored in these files. \\ See also __pak__. |
| **bsp2:** \\ | **bsp2:** \\ | ||
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| **coop:** \\ | **coop:** \\ | ||
| - | Cooperative gameplay. Teaming up and playing through a __map__ with another real person, who controls a separate __avatar__ in the game. Only some single player maps support coop. | + | [[quake/cooperative|Cooperative]] gameplay. Teaming up and playing through a __map__ with another real person, who controls a separate __avatar__ in the game. Only some single player maps support coop. |
| **custom:** \\ | **custom:** \\ | ||
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| **easter egg:** \\ | **easter egg:** \\ | ||
| - | A hidden area or message in a __map__ that is usually very hard to find and often breaks the forth wall or contains meta-information, such as the mapper's name or objects or images that clearly do not belong in the game world. | + | A [[quake/easter_eggs_secrets|hidden]] area or message in a __map__ that is usually very hard to find and often breaks the fourth wall or contains meta-information, such as the mapper's name or objects or images that clearly do not belong in the game world. |
| **engine:** \\ | **engine:** \\ | ||
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| **GK:** \\ | **GK:** \\ | ||
| - | Gold key. | + | Gold [[http://quake.wikia.com/wiki/Key|key]]. |
| **GL:** \\ | **GL:** \\ | ||
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| **leaked/leaking:** \\ | **leaked/leaking:** \\ | ||
| - | Used to describe a __map__ that is not sealed by __brushes__. If a map's __source code__ is leaking, it cannot be compiled with __vis__. \\ The opposite of __sealed__. \\ See also __boxed__. | + | Used to describe a __map__ that is not sealed by __brushes__. If a map is leaking, it cannot be compiled with __vis__. \\ The opposite of __sealed__. \\ See also __boxed__. |
| **LG:** \\ | **LG:** \\ | ||
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| **parameter:** \\ | **parameter:** \\ | ||
| - | See __argument__. | + | [[http://en.wikipedia.org/wiki/Parameter_%28computer_science%29|Text that can be added]] to a __command__ in a command line interface to affect how the command is executed. An example would be “+map”, which can be added to a Quake __engine__'s launch command so that it launches a specific __map__ instead of starting up normally, or "-__heapsize__", which forces it to use a certain (higher than usual) amount of memory. The data or value following the parameter, e.g. the name of the map or the number of bytes of memory, is called an __argument__. So if you launch Quake with "+map e1m3", "+map" is the parameter and "e1m3" is the argument. [[http://en.wikipedia.org/wiki/Parameter_%28computer_programming%29#Parameters_and_arguments|Sometimes the terms "parameter" and "argument" are used interchangeably.]] \\ See also __argument__, __CLI__. |
| **portal error:** \\ | **portal error:** \\ | ||
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| **SK:** \\ | **SK:** \\ | ||
| - | Silver key. | + | Silver [[http://quake.wikia.com/wiki/Key|key]]. |
| **skill 0:** \\ | **skill 0:** \\ | ||
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| **wizard (2)**: \\ | **wizard (2)**: \\ | ||
| - | Another name for the Scrag. | + | Another name for the [[quake/monsters#scrag|Scrag]]. |
| **wolf3d:** \\ | **wolf3d:** \\ | ||
| - | [[http://en.wikipedia.org/wiki/Wolfenstein_3d|Wolfenstein 3D]]: 1992 tongue-in-cheek World War 2-themed first person shooter by id software. Often seen as the direct precursor to Doom, which is in turn seen as the direct precursor to Quake. | + | [[http://en.wikipedia.org/wiki/Wolfenstein_3d|Wolfenstein 3D]]: 1992 tongue-in-cheek World War 2-themed [[http://en.wikipedia.org/wiki/First_person_shooter|first person shooter]] by id software. Often seen as the direct precursor to Doom, which is in turn seen as the direct precursor to Quake. |
| ==== Y ==== | ==== Y ==== | ||

Easily install and launch Quake maps with the cross-platform