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help:glossary [2014/02/13 11:41] – [W] Icantthinkofanicknamehelp:glossary [2014/02/13 13:58] (current) – [L] Icantthinkofanickname
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 **AI:** \\ [[http://en.wikipedia.org/wiki/Artificial_intelligence_%28video_games%29|Artificial intelligence]]. In the context of [[http://en.wikipedia.org/wiki/First_person_shooter|first person shooter]] games, it usually refers to the programmed behaviour of the __monster__s. Sometimes AI can also be "friendly", if the game features helpful (or at least neutral) characters in addition to monsters. **AI:** \\ [[http://en.wikipedia.org/wiki/Artificial_intelligence_%28video_games%29|Artificial intelligence]]. In the context of [[http://en.wikipedia.org/wiki/First_person_shooter|first person shooter]] games, it usually refers to the programmed behaviour of the __monster__s. Sometimes AI can also be "friendly", if the game features helpful (or at least neutral) characters in addition to monsters.
  
-**argument:** \\ Text that can be added to a __command__ in a command line interface to affect how the command is executedAnd example would be “+map e1m2”, which can be added to a Quake __engine__'s launch command so that it launches map 2 of episode 1 instead of starting up normallyAlso called a command line parameter. \\ +**argument:** \\  The data or value following a command line __parameter__, e.g. "e1m3" following the parameter "+map"[[http://en.wikipedia.org/wiki/Parameter_%28computer_programming%29#Parameters_and_arguments|Sometimes used interchangeably with "parameter"]]. \\ 
-See also __CLI__.+See __parameter__ for a more thorough explanation. \\ See also __CLI__.
  
 **artifact (computer graphics):** \\ [[http://en.wikipedia.org/wiki/Visual_artifact|Something that looks bad in a way it was not supposed to]]; a visual bug. \\ **artifact (computer graphics):** \\ [[http://en.wikipedia.org/wiki/Visual_artifact|Something that looks bad in a way it was not supposed to]]; a visual bug. \\
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 **bsp:** \\  **bsp:** \\ 
-The file format used by Quake __map__s. Most __custom__ maps you can download use this format and can be run by placing the .bsp file in question in your __id1__/maps directory, and then running the game with the __argument__ "+map [mapname]", or by typing "map [mapname]" in the __console__. The file extension “.bsp” is short for “binary space partitioning”, referring to the manner in which data is stored in these files. \\ See also __pak__.+The [[http://www.gamers.org/dEngine/quake/spec/quake-spec34/qkspec_4.htm|file]] [[http://en.wikipedia.org/wiki/BSP_%28file_format%29|format]] [[http://quakewiki.org/wiki/Quake_file_formats|used]] by Quake __map__s. Most __custom__ maps you can download use this format and can be run by placing the .bsp file in question in your __id1__/maps directory, and then running the game with the __parameter__ and __argument__ "+map [mapname]", or by typing "map [mapname]" in the __console__. The file extension “.bsp” is short for “[[http://en.wikipedia.org/wiki/Binary_space_partitioning|binary space partitioning]]”, referring to the manner in which data is stored in these files. \\ See also __pak__.
  
 **bsp2:** \\ **bsp2:** \\
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 **coop:** \\ **coop:** \\
-Cooperative gameplay. Teaming up and playing through a __map__ with another real person, who controls a separate __avatar__ in the game. Only some single player maps support coop.+[[quake/cooperative|Cooperative]] gameplay. Teaming up and playing through a __map__ with another real person, who controls a separate __avatar__ in the game. Only some single player maps support coop.
  
 **custom:** \\  **custom:** \\ 
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 **easter egg:** \\ **easter egg:** \\
-A hidden area or message in a __map__ that is usually very hard to find and often breaks the forth wall or contains meta-information, such as the mapper's name or objects or images that clearly do not belong in the game world.+[[quake/easter_eggs_secrets|hidden]] area or message in a __map__ that is usually very hard to find and often breaks the fourth wall or contains meta-information, such as the mapper's name or objects or images that clearly do not belong in the game world.
  
 **engine:** \\ **engine:** \\
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 **GK:** \\  **GK:** \\ 
-Gold key.+Gold [[http://quake.wikia.com/wiki/Key|key]].
  
 **GL:** \\ **GL:** \\
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 **leaked/leaking:** \\ **leaked/leaking:** \\
-Used to describe a __map__ that is not sealed by __brushes__. If a map's __source code__ is leaking, it cannot be compiled with __vis__. \\ The opposite of __sealed__. \\ See also __boxed__.+Used to describe a __map__ that is not sealed by __brushes__. If a map is leaking, it cannot be compiled with __vis__. \\ The opposite of __sealed__. \\ See also __boxed__.
  
 **LG:** \\ **LG:** \\
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 **parameter:** \\  **parameter:** \\ 
-See __argument__.+[[http://en.wikipedia.org/wiki/Parameter_%28computer_science%29|Text that can be added]] to a __command__ in a command line interface to affect how the command is executed. An example would be “+map”, which can be added to a Quake __engine__'s launch command so that it launches a specific __map__ instead of starting up normally, or "-__heapsize__", which forces it to use a certain (higher than usual) amount of memory. The data or value following the parameter, e.g. the name of the map or the number of bytes of memory, is called an __argument__. So if you launch Quake with "+map e1m3", "+map" is the parameter and "e1m3" is the argument. [[http://en.wikipedia.org/wiki/Parameter_%28computer_programming%29#Parameters_and_arguments|Sometimes the terms "parameter" and "argument" are used interchangeably.]] \\ See also __argument__, __CLI__
  
 **portal error:** \\ **portal error:** \\
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 **SK:** \\ **SK:** \\
-Silver key.+Silver [[http://quake.wikia.com/wiki/Key|key]].
  
 **skill 0:** \\  **skill 0:** \\ 
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 **wizard (2)**: \\ **wizard (2)**: \\
-Another name for the Scrag.+Another name for the [[quake/monsters#scrag|Scrag]].
  
 **wolf3d:** \\  **wolf3d:** \\