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help:glossary [2014/02/13 13:45] – [E] Icantthinkofanickname | help:glossary [2014/02/13 13:58] (current) – [L] Icantthinkofanickname |
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**bsp:** \\ | **bsp:** \\ |
The file format used by Quake __map__s. Most __custom__ maps you can download use this format and can be run by placing the .bsp file in question in your __id1__/maps directory, and then running the game with the __argument__ "+map [mapname]", or by typing "map [mapname]" in the __console__. The file extension “.bsp” is short for “binary space partitioning”, referring to the manner in which data is stored in these files. \\ See also __pak__. | The [[http://www.gamers.org/dEngine/quake/spec/quake-spec34/qkspec_4.htm|file]] [[http://en.wikipedia.org/wiki/BSP_%28file_format%29|format]] [[http://quakewiki.org/wiki/Quake_file_formats|used]] by Quake __map__s. Most __custom__ maps you can download use this format and can be run by placing the .bsp file in question in your __id1__/maps directory, and then running the game with the __parameter__ and __argument__ "+map [mapname]", or by typing "map [mapname]" in the __console__. The file extension “.bsp” is short for “[[http://en.wikipedia.org/wiki/Binary_space_partitioning|binary space partitioning]]”, referring to the manner in which data is stored in these files. \\ See also __pak__. |
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**bsp2:** \\ | **bsp2:** \\ |
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**leaked/leaking:** \\ | **leaked/leaking:** \\ |
Used to describe a __map__ that is not sealed by __brushes__. If a map's __source code__ is leaking, it cannot be compiled with __vis__. \\ The opposite of __sealed__. \\ See also __boxed__. | Used to describe a __map__ that is not sealed by __brushes__. If a map is leaking, it cannot be compiled with __vis__. \\ The opposite of __sealed__. \\ See also __boxed__. |
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**LG:** \\ | **LG:** \\ |