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help:how_to_package_and_release_a_file [2013/02/14 14:30] Spirithelp:how_to_package_and_release_a_file [2020/02/20 18:36] – [Packaging] human[rus]
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 ===== How to package and release a file ===== ===== How to package and release a file =====
  
-<WRAP center round todo 60%> +==== Naming ====
-This is work in progress +
-</WRAP>+
  
 +=== Map ===
  
-==== Naming ====+==== Text file ====
  
-=== Maps === 
-Pick a good filename for your .bsp file. People commonly use their nicknames and a counter or try to find a good short word describing the map. Adding a "sp" or "dm" or "ctf" bit to the name helps indicating the intended gamemode. If you decide for a "boring" numbering scheme and you also release maps for other games, you might want to stick a "q1" in there as well. 
  
-Don't forget to set the title field in the .bsp file to something useful.+You must add a text file to your release, documenting at least the title of the work and your (nick)namecreate date: 20-20-2020
  
-=== Mods === +================================================================ 
-For mods the standard seems to be a more descriptive filename. Usually it is a short form of the mod's title. If it is a mod just supporting one map (so it's more of a map than a mod) the map naming suggestions above apply though.+BASE FILE FOR CUSTOM LEVELS
  
-=== Examples of good naming schemes === +Title                       :
-  * efdatsp1.bsp - The Place of Dismay by efdat, full nickname since it is short & sp & number +
-  * chessp1.bsp - Shrine of Skank by cheshire, abbreviated nickname & sp & number +
-  * ikspq1.bsp - Before Nightfall by Iikka "Fingers" Keränen, abbreviated/acronym nickname & q & sp & number +
-  * ac.bsp - Adamantine Cruelty by Vondur, acronym of the level title +
-  * ant.bsp - Antediluvian by metlslime, abbreviated title +
-  * cogs.bsp - Cogs Of Conflict by spd, a single prominent word from the title+
  
-=== General considerations === +Filename                : 
-Be aware that filenames longer than 8 characters will be a pain to use on DOS. So if you are a nice person, find a short one. It will also be nicer to type (if the user's engine does not support tab completion).+
  
-Avoid any characters that are not a-z or 0-9. A single dash - might be ok. Quake engines do not handle international keyboard layouts well. Do not use uppercase characters for any files.+Author(s)                : 
  
-Before you settle, search the web for the name and make sure it is not already used.+Email Address          : 
  
-==== readme.txt ==== +Description                : 
-You must add a text file to your release documenting at least the title of the work and your (nick)name. You should also include a release name, the intended purpose, contact details and the like. Without this, your file(s) might be lost in "who on earth made this and when and why?!" limbo.+
  
-Best practice would be using the good old base.txt template: [[/files/idgames2/levels/base.txt]] 
  
-Name the text file exactly like your zip file and/or your bsp file and/or your mod directory! For example the readme file for abc123.bsp would be abc123.txt. For the mod qwe456/ the readme file would be named qwe456.txt and placed into qwe456/ : qwe456/qwe456.txt!+==============================================================
  
-If you have creativity oozing out your pores, well, some mappers include erotic short stories too.+Single Player           : 
  
-==== Packaging ==== +Cooperative 1-32 Player :  
-Package your files into a standard zip archive. Not rar, not a self-extracting exe, just a plain zip. Zip is widely supported, Windows natively can handle the format since Windows XP. MacOS and Linux have no trouble either.+
  
-If you feel like you must use a more modern and smaller format, use the free format 7z. But seriously, please don't. Only even think about this if you want to release a huge amount of files and using 7z would considerably reduce the file size.+Deathmatch 2-32 Player 
  
-If you release a single file, put it (and its readme) directly into the zip file. Do not add a directory. If the user extracts the file straight into his maps/ directory, it should be correct.+.map   Included         :
  
-If you release a mod, put a directory into the zip file so if the user extracts the zip into his Quake directory, the mod will be properly installed. Remember to mind the character rules, lowercase only, a-z and 0-9, no special characters except maybe - and no spaces whatsoever. Put all your files inside that directory.+Software needed to play : quake
  
-If you are releasing a single file, name the zip the same as the file. For example abc123.zip would be the archive for abc123.bsp and abc123.txt. If you release a mod, try to do the same.+Comments                : 
  
-==== Hosting ==== +* Construction *
-If it is a finished work, you can contact [[quaddicted.com:Spirit]] to get it hosted at Quaddicted. Feel free to mail it straightaway.+
  
-If that is not an option, if it is a work-in-progress, you do not want to wait a week before Spirit replies (though he is quick if you packaged everything wellor otherwise you want to host elsewhere, http://www.quaketastic.comis there for you. The password for uploading is "ilovetheshubhub".+ 
 +Build Time   :   
 + 
 +Times & stats   : 
 + 
 +System Used      :    
 +          
 +Editor(sused  :  
 + 
 + 
 + 
 +==== Packaging ==== 
 +zip 
 + 
 +==== Hosting ==== 
 +https://archive.org/download/autumn_sp/autumn_sp.zip