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help:how_to_package_and_release_a_file [2020/02/20 18:34]
human[rus] [Packaging]
help:how_to_package_and_release_a_file [2020/02/22 10:38] (current)
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 ==== Naming ==== ==== Naming ====
-Early autumn 
-=== Map === 
-autumn_sp.bsp - Early autumn Single Player 
  
-http://​wdfiles.ru/j310+=== Maps === 
 +Pick a good filename for your .bsp file. People commonly use their nicknames and a counter or try to find a good short word describing the map. Adding a "​sp"​ or "​dm"​ or "​ctf"​ bit to the name helps indicating the intended gamemode. If you decide for a "​boring"​ numbering scheme and you also release maps for other games, you might want to stick a "​q1"​ in there as well.
  
-{{:​help:​2020-02-19-23-18-49.png?​400|}} +Alternatively just name it after the map's actual name.
-==== Text file ==== +
-my nick name in quake: human[rus]+
  
-You must add a text file to your release, documenting at least the title of the work and your (nick)namecreate date: 20-20-2020+Don't forget ​to set the title field in the .bsp file to something useful.
  
-================================================================ +=== Mods === 
-BASE FILE FOR CUSTOM LEVELS+For mods the standard seems to be a more descriptive filename. Usually it is a short form of the mod's title. If it is a mod just supporting one map (so it's more of a map than a mod) the map naming suggestions above apply though.
  
-Title                       : Early autumn+=== Examples of good naming schemes === 
 +  * efdatsp1.bsp - The Place of Dismay by efdat, full nickname since it is short & sp & number 
 +  * chessp1.bsp - Shrine of Skank by cheshire, abbreviated nickname & sp & number 
 +  * ikspq1.bsp - Before Nightfall by Iikka "​Fingers"​ Keränen, abbreviated/​acronym nickname & q & sp & number 
 +  * ac.bsp - Adamantine Cruelty by Vondur, acronym of the level title 
 +  * ant.bsp - Antediluvian by metlslime, abbreviated title 
 +  * cogs.bsp - Cogs Of Conflict by spd, a single prominent word from the title
  
-Filename ​               : autumn_sp.bsp+=== General considerations === 
 +Be aware that filenames longer than 8 characters will be a pain to use on DOS. So if you are a nice person, find a short one. It will also be nicer to type (if the user's engine does not support tab completion).
  
-Author(s) ​               : human[rus] aka lotric+Avoid any characters that are not a-z or 0-9. A single dash - might be ok. Quake engines do not handle international keyboard layouts well. Do not use uppercase characters for any files.
  
-Email Address ​         : qwxprc@mail.ru +Before you settle, search the web for the name and make sure it is not already used.
  
-Description ​          ​  ​   : singleplayer map+==== Text file ==== 
 +You must add a text file to your release, documenting at least the title of the work and your (nick)name. You should also include a release name, the intended purpose, contact details, release date and the like. Without this, your file(s) might be lost in "who on earth made this and when and why?!" limbo.
  
 +Best practice would be using the good old base.txt template: [[/​files/​idgames2/​levels/​base.txt]]
  
-==============================================================+Name the text file exactly like your zip file and/or your bsp file and/or your mod directory! For example the readme file for abc123.bsp would be abc123.txt. For the mod qwe456/ the readme file would be named qwe456.txt and placed into qwe456/ : qwe456/​qwe456.txt!
  
-Single Player ​          : yes+If you name your text file readme.txt, it will conflict with everyone else's same-named file and no one wants to overwrite other people'​s files.
  
-Cooperative 1-32 Player :  yes+If you have creativity oozing out your pores, well, some mappers include short background stories too.
  
-Deathmatch 2-32 Player ​ :  ​no+==== Packaging ==== 
 +Package your files into a standard zip archive. Not rar, not a self-extracting exe, just a plain zip. Zip is widely supported, Windows natively can handle the format since Windows XP. MacOS and Linux have no trouble either.
  
-.map   ​Included ​        : yes+If you release a single file, put it (and its readme) directly into the zip file. Do not add a directory. If the user extracts the file straight into his maps/ directory, it should be correct.
  
-Software needed ​to play : quake+If you release a mod, put a directory into the zip file so if the user extracts the zip into his Quake directory, the mod will be properly installed. Remember ​to mind the character rules, lowercase only, a-z and 0-9, no special characters except maybe - and no spaces whatsoever. Put all your files inside that directory.
  
-Comments ​               : the first map on this editorjust freestyle mapping+If you are releasing a single file, name the zip the same as the file. For example abc123.zip would be the archive for abc123.bsp and abc123.txt. If you release a modtry to do the same.
  
-* Construction *+==== Hosting ==== 
 +If it is a finished work, you can contact [[quaddicted.com:​Spirit]] to get it hosted at Quaddicted. Feel free to mail it straightaway.
  
 +If that is not an option, if it is a work-in-progress,​ you do not want to wait a week before Spirit replies (though he is quick if you packaged everything well and send a direct HTTP link to the file) or otherwise you want to host elsewhere, http://​www.quaketastic.com/​ is there for you. The password for uploading is "​ZigguratVertigoBlewTronynsSocksOff",​ the username "​quaketastic"​.
  
-Build Time    one month+For permanent hosting you can also freely use https://​archive.org/​.
  
-Times & stats   :​System Used      :   ​ericw-tools-v0.18.1-Linux    +Do not use services that do not support direct download linksAnd please do not use volatile hosts like Dropbox, Google Drive or any ad-financed free hosting providers.
-          +
-Editor(s) used  : trenchbroom 2019v6 Valve mode +
- +
- +
- +
-==== Packaging ==== +
-zip +
-https://​archive.org/​download/​autumn_sp/​autumn_sp.zip +
-==== Hosting ==== +
-https://​archive.org/​download/​autumn_sp/​autumn_sp.zip+