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help:maps [2011/08/29 21:57] – external edit 127.0.0.1help:maps [2014/08/03 09:25] (current) – bayes Spirit
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 =====Information on the map descriptions===== =====Information on the map descriptions=====
-Each map listed here at Quaddicted has its own sub-page with various information on the file, the level and its contents, as well as user ratings and comments. The map descriptions are kept short and precise in order to give a brief overview of what kind of map the particular release is. It usually states the approximate size of the map, its texture theme or style, and special or memorable features. For example: //"Large Wizard castle in a canyon above to a dungeon with many traps. - Rating: Nice."//+Each map listed here at Quaddicted has its own sub-page with various information on the file, the level and its contents, as well as user ratings and comments. The map descriptions are kept short and precise in order to give a brief overview of what kind of map the particular release is. It usually states the approximate size of the map, its texture theme or style, and special or memorable features. For example: //"Large Wizard castle in a canyon leading to a dungeon with many traps. - Rating: Nice."//
  
 Here are a few hints on how to interpret the terms used for size, theme and rating. Here are a few hints on how to interpret the terms used for size, theme and rating.
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 ===Texture theme / visual style=== ===Texture theme / visual style===
-Quake's bestiary and texture themes allow for a large variety of base, medieval and fantasy settings. The textures the game uses originally came in four individual resource files (so-called texture wads) which were grouped by theme: base.wad, medieval.wad, metal.wad, wizard.wad. At Quaddicted, each map is categorized according to the wad in which the corresponding textures are, the wad name usually being capitalized. For example: //"Large Wizard castle"// means the level uses textures from wizard.wad.+Quake's bestiary and texture themes allow for a large variety of science fiction, medieval and fantasy settings. The textures the game uses originally came in four individual resource files (so-called texture wads) which were grouped by theme: base.wad, medieval.wad, metal.wad, wizard.wad. At Quaddicted, each map is categorized according to the wad in which the corresponding textures are, the wad name usually being capitalized. For example: //"Large Wizard castle"// means the level uses textures from wizard.wad.
  
 <div left 400px>{{ :help:e1m1.jpg?direct&200 }} <div left 400px>{{ :help:e1m1.jpg?direct&200 }}
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 <div right 400px>{{ :help:e1m5.jpg?direct&200 }} <div right 400px>{{ :help:e1m5.jpg?direct&200 }}
  
-**Medieval**: Terracotta-style palaces like E1M5 and E4M4, as well as a city theme with small bricks and square windows like in {{:help:e4m6.jpg?linkonly|E4M6}} and E4M8.</div>+**Medieval**: Terracotta-style palaces like E1M5 and E4M4, as well as a city theme with small bricks and square windows like in {{:help:e4m6.jpg?linkonly|E4M7}} and E4M8.</div>
 <div clear></div> <div clear></div>
 <div left 400px>{{ :help:e1m6.jpg?direct&200 }} <div left 400px>{{ :help:e1m6.jpg?direct&200 }}
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 **Wizard**: Castles and fortresses with large moldy bricks or raw stones, mosaic windows, wood, rocks and water like in episode 2; and the blue Ebon style of {{:help:e2m5.jpg?linkonly|E2M5}}.</div> **Wizard**: Castles and fortresses with large moldy bricks or raw stones, mosaic windows, wood, rocks and water like in episode 2; and the blue Ebon style of {{:help:e2m5.jpg?linkonly|E2M5}}.</div>
  
-===Rating===+===Editor'Rating===
 Each map has a fixed rating on the description page. Unlike the user rating further down, this one is given by the Quaddicted staff. The purpose is to give players an indication of the quality of the map and whether it might be worth playing or not. Of course it is not the final word, and in some cases may even be quite questionable, but the main idea was to approach it in a somewhat objective way by taking a variety of factors into account, such as release date, technical aspects, and creativity. As of now, there are five text ratings that roughly correspond to school grades. Each map has a fixed rating on the description page. Unlike the user rating further down, this one is given by the Quaddicted staff. The purpose is to give players an indication of the quality of the map and whether it might be worth playing or not. Of course it is not the final word, and in some cases may even be quite questionable, but the main idea was to approach it in a somewhat objective way by taking a variety of factors into account, such as release date, technical aspects, and creativity. As of now, there are five text ratings that roughly correspond to school grades.
  
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   * **Crap**: Rubbish map. This rating is only given to maps that are obviously unplayable because of critical errors or absurd construction. Avoid at all costs.   * **Crap**: Rubbish map. This rating is only given to maps that are obviously unplayable because of critical errors or absurd construction. Avoid at all costs.
 +
 +===Users' Rating===
 +The users' rating on https://www.quaddicted.com/reviews/ is not a plain average value but a Bayesian average. This means that outliers are given less weight, for example if there are 10 votes with a rating of 5 and 1 rating with a value of 1.
 +
 +Some background on why this was chosen and how it works:
 +
 +http://www.evanmiller.org/how-not-to-sort-by-average-rating.html
 +
 +http://www.evanmiller.org/bayesian-average-ratings.html
 +
 +http://en.wikipedia.org/wiki/Bayesian_average