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help:maps [2011/10/27 14:37] – e4m6 -> e4m7 Spirithelp:maps [2012/02/13 15:18] negke
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 =====Information on the map descriptions===== =====Information on the map descriptions=====
-Each map listed here at Quaddicted has its own sub-page with various information on the file, the level and its contents, as well as user ratings and comments. The map descriptions are kept short and precise in order to give a brief overview of what kind of map the particular release is. It usually states the approximate size of the map, its texture theme or style, and special or memorable features. For example: //"Large Wizard castle in a canyon above to a dungeon with many traps. - Rating: Nice."//+Each map listed here at Quaddicted has its own sub-page with various information on the file, the level and its contents, as well as user ratings and comments. The map descriptions are kept short and precise in order to give a brief overview of what kind of map the particular release is. It usually states the approximate size of the map, its texture theme or style, and special or memorable features. For example: //"Large Wizard castle in a canyon leading to a dungeon with many traps. - Rating: Nice."//
  
 Here are a few hints on how to interpret the terms used for size, theme and rating. Here are a few hints on how to interpret the terms used for size, theme and rating.
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 ===Texture theme / visual style=== ===Texture theme / visual style===
-Quake's bestiary and texture themes allow for a large variety of base, medieval and fantasy settings. The textures the game uses originally came in four individual resource files (so-called texture wads) which were grouped by theme: base.wad, medieval.wad, metal.wad, wizard.wad. At Quaddicted, each map is categorized according to the wad in which the corresponding textures are, the wad name usually being capitalized. For example: //"Large Wizard castle"// means the level uses textures from wizard.wad.+Quake's bestiary and texture themes allow for a large variety of science fiction, medieval and fantasy settings. The textures the game uses originally came in four individual resource files (so-called texture wads) which were grouped by theme: base.wad, medieval.wad, metal.wad, wizard.wad. At Quaddicted, each map is categorized according to the wad in which the corresponding textures are, the wad name usually being capitalized. For example: //"Large Wizard castle"// means the level uses textures from wizard.wad.
  
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