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help:troubleshooting_common_errors [2012/02/16 13:15] – much better formatting Spirithelp:troubleshooting_common_errors [2012/04/16 19:08] – [Random things] negke
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 ===== Troubleshooting / Common Errors ===== ===== Troubleshooting / Common Errors =====
 +
 +There are many bugs and oddities you might encounter when playing Quake. If you think that a certain one is missing below, please add it.
  
 ==== Hard crashes ==== ==== Hard crashes ====
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 ==== Other problems ==== ==== Other problems ====
 +
 +=== Quake is too damn dark ===
 +Quake is a dark game. Not being able to see much is part of its atmosphere and you should keep it that way. If you are using one of the [[:quake:recommended_engines]] then you can use the brightness slider in the menu. If it does not have any effect, make sure to run the game with **-bpp 32** in the commandline. Using the idgamma tool is not recommended.
  
 === The screen is green and distorted === === The screen is green and distorted ===
 You are using an ATI graphics chip? Add **-bpp 32** to your commandline to force the engine to use 32 bit color depth. You are using an ATI graphics chip? Add **-bpp 32** to your commandline to force the engine to use 32 bit color depth.
 +
 +==== Random things ====
 +  * Fish are counted twice, so the monster number and kill statistic on the intermission screen will be wrong.
 +  * Jumping monsters like fiends and dogs can get stuck on some architecture.
 +  * Jumping monsters can deal a huge amount of damage or even instantly kill you if they land on your head. Keep your distance, Mario!
 +  * You cannot look up or down straight in most source ports.
 +  * Vores can damage themselves with their magic missiles.
 +  * You cannot blow up fallen zombies.
 +  * Grenades will be stuck if you fire them downwards onto a sloped floor.
 +  * Falling down any more than 256 game units always takes 5 health points.
 +  * Shamblers only take half the damage from rockets and grenades.
 +  * It is possible to lose the episode runes upon returning to the start map.
 +  * If you ride an elevator and a monster or another player jumps on your head, you will be squished quickly.
 +  * In cooperative mode, weapon pickups do not trigger their targets, which sometimes breaks progression in custom maps.
 +  * Sometimes maps, mods, or misc files do not have all lowercase filenames which keeps them from loading on case-sensitive operating systems.
 +