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help:troubleshooting_common_errors [2012/02/16 13:15] – much better formatting Spirit | help:troubleshooting_common_errors [2012/04/16 19:08] – [Random things] negke | ||
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===== Troubleshooting / Common Errors ===== | ===== Troubleshooting / Common Errors ===== | ||
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+ | There are many bugs and oddities you might encounter when playing Quake. If you think that a certain one is missing below, please add it. | ||
==== Hard crashes ==== | ==== Hard crashes ==== | ||
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==== Other problems ==== | ==== Other problems ==== | ||
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+ | === Quake is too damn dark === | ||
+ | Quake is a dark game. Not being able to see much is part of its atmosphere and you should keep it that way. If you are using one of the [[: | ||
=== The screen is green and distorted === | === The screen is green and distorted === | ||
You are using an ATI graphics chip? Add **-bpp 32** to your commandline to force the engine to use 32 bit color depth. | You are using an ATI graphics chip? Add **-bpp 32** to your commandline to force the engine to use 32 bit color depth. | ||
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+ | ==== Random things ==== | ||
+ | * Fish are counted twice, so the monster number and kill statistic on the intermission screen will be wrong. | ||
+ | * Jumping monsters like fiends and dogs can get stuck on some architecture. | ||
+ | * Jumping monsters can deal a huge amount of damage or even instantly kill you if they land on your head. Keep your distance, Mario! | ||
+ | * You cannot look up or down straight in most source ports. | ||
+ | * Vores can damage themselves with their magic missiles. | ||
+ | * You cannot blow up fallen zombies. | ||
+ | * Grenades will be stuck if you fire them downwards onto a sloped floor. | ||
+ | * Falling down any more than 256 game units always takes 5 health points. | ||
+ | * Shamblers only take half the damage from rockets and grenades. | ||
+ | * It is possible to lose the episode runes upon returning to the start map. | ||
+ | * If you ride an elevator and a monster or another player jumps on your head, you will be squished quickly. | ||
+ | * In cooperative mode, weapon pickups do not trigger their targets, which sometimes breaks progression in custom maps. | ||
+ | * Sometimes maps, mods, or misc files do not have all lowercase filenames which keeps them from loading on case-sensitive operating systems. | ||
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