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help:troubleshooting_common_errors [2012/04/08 20:56] Spirit lots more |
help:troubleshooting_common_errors [2012/04/16 19:08] negke [Random things] |
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| === Quake is too damn dark === | === Quake is too damn dark === | ||
| - | Quake is a dark game. Not being able to see much is part of its atmosphere and you should keep it that way. If you are using one of the [[:quake:recommended_engines]] then you can use the gamma slider in the menu. Do not use the idgamma tool. | + | Quake is a dark game. Not being able to see much is part of its atmosphere and you should keep it that way. If you are using one of the [[:quake:recommended_engines]] then you can use the brightness slider in the menu. If it does not have any effect, make sure to run the game with **-bpp 32** in the commandline. Using the idgamma tool is not recommended. |
| === The screen is green and distorted === | === The screen is green and distorted === | ||
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| ==== Random things ==== | ==== Random things ==== | ||
| - | * If there are fishes in the map, the monster kill statistics in the transmission screen will be wrong. | + | * Fish are counted twice, so the monster number and kill statistic on the intermission screen will be wrong. |
| - | * Jumping monsters like fiends and dogs can get stuck. | + | * Jumping monsters like fiends and dogs can get stuck on some architecture. |
| - | * Jumping monsters can instantly kill you if they land on your head. Keep your distance, Mario! | + | * Jumping monsters can deal a huge amount of damage or even instantly kill you if they land on your head. Keep your distance, Mario! |
| - | * You cannot look up or down straight. | + | * You cannot look up or down straight in most source ports. |
| - | * Vores' magic missiles argh can damage themselves. | + | * Vores can damage themselves with their magic missiles. |
| * You cannot blow up fallen zombies. | * You cannot blow up fallen zombies. | ||
| - | * Grenades will be stuck if you fire them downwards on to a slope. | + | * Grenades will be stuck if you fire them downwards onto a sloped floor. |
| - | * Falling down always takes 5 health points (unless the mapper decided otherwise). | + | * Falling down any more than 256 game units always takes 5 health points. |
| - | * The rocket launcher is rather inefficient against Shamblers. | + | * Shamblers only take half the damage from rockets and grenades. |
| + | * It is possible to lose the episode runes upon returning to the start map. | ||
| + | * If you ride an elevator and a monster or another player jumps on your head, you will be squished quickly. | ||
| + | * In cooperative mode, weapon pickups do not trigger their targets, which sometimes breaks progression in custom maps. | ||
| + | * Sometimes maps, mods, or misc files do not have all lowercase filenames which keeps them from loading on case-sensitive operating systems. | ||

Easily install and launch Quake maps with the cross-platform