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help:troubleshooting_common_errors [2012/04/08 20:56] – lots more Spirithelp:troubleshooting_common_errors [2012/08/03 17:16] Spirit
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 === Hunc_Alloc: Failed on ####### bytes === === Hunc_Alloc: Failed on ####### bytes ===
-The game does not have enough memory allocated to load the map. This usually happens with very large maps. To be able to load it, the memory heap has to be increased manually by using the **-heapsize #** command line parameter when starting the game. For example: **glquake.exe -heapsize 64000**. For software rendered engines the commandline parameter is **-mem #** where # is the amount of RAM in megabytes, eg **-mem 64**.+The game does not have enough memory allocated to load the map. This usually happens with very large maps. To be able to load it, the memory heap has to be increased manually by using the **-heapsize #** [[command_line|command line parameter]] when starting the game. For example: **glquake.exe -heapsize 64000**. For software rendered engines the commandline parameter is **-mem #** where # is the amount of RAM in megabytes, eg **-mem 64**.
  
 === A required .DLL file, GLIDE2X.DLL, was not found === === A required .DLL file, GLIDE2X.DLL, was not found ===
 Unless you are using a 3Dfx graphics card (you would know if you do so) this means that you should just go ahead and delete the file **opengl32.dll** from your Quake directory. Unless you are using a 3Dfx graphics card (you would know if you do so) this means that you should just go ahead and delete the file **opengl32.dll** from your Quake directory.
 +
 +=== Cannot resize DIB mode ===
 +The engine tried to launch Quake in a resolution that your display does not support. Specify the video mode on the [[command_line]] or just use a [[quake:recommended_engines|modern client]]. Works best if you use the native resolution of your display.
  
 ==== Soft crashes ==== ==== Soft crashes ====
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 === Quake is too damn dark === === Quake is too damn dark ===
-Quake is a dark game. Not being able to see much is part of its atmosphere and you should keep it that way. If you are using one of the [[:quake:recommended_engines]] then you can use the gamma slider in the menu. Do not use the idgamma tool.+Quake is a dark game. Not being able to see much is part of its atmosphere and you should keep it that way. If you are using one of the [[:quake:recommended_engines]] then you can use the brightness slider in the menu. If it does not have any effect, make sure to run the game with **-bpp 32** in the [[command_line]]. Using the idgamma tool is not recommended.
  
 === The screen is green and distorted === === The screen is green and distorted ===
 You are using an ATI graphics chip? Add **-bpp 32** to your commandline to force the engine to use 32 bit color depth. You are using an ATI graphics chip? Add **-bpp 32** to your commandline to force the engine to use 32 bit color depth.
 +
 +=== Things are white where they should not be white ===
 +Pass -no8bits as command line parameter or use a bugfixed engine.
 +
  
 ==== Random things ==== ==== Random things ====
-  * If there are fishes in the map, the monster kill statistics in the transmission screen will be wrong. +  * Fish are counted twiceso the monster number and kill statistic on the intermission screen will be wrong. 
-  * Jumping monsters like fiends and dogs can get stuck. +  * Jumping monsters like fiends and dogs can get stuck on some architecture
-  * Jumping monsters can instantly kill you if they land on your head. Keep your distance, Mario! +  * Jumping monsters can deal a huge amount of damage or even instantly kill you if they land on your head. Keep your distance, Mario! 
-  * You cannot look up or down straight. +  * You cannot look up or down straight in most source ports
-  * Vores' magic missiles argh can damage themselves.+  * Vores can damage themselves with their magic missiles.
   * You cannot blow up fallen zombies.   * You cannot blow up fallen zombies.
-  * Grenades will be stuck if you fire them downwards on to slope+  * Grenades will be stuck if you fire them downwards onto sloped floor
-  * Falling down always takes 5 health points (unless the mapper decided otherwise)+  * Falling down any more than 256 game units always takes 5 health points
-  * The rocket launcher is rather inefficient against Shamblers.+  * Shamblers only take half the damage from rockets and grenades
 +  * It is possible to lose the episode runes upon returning to the start map. 
 +  * If you ride an elevator and a monster or another player jumps on your head, you will be squished quickly. 
 +  * In cooperative mode, weapon pickups do not trigger their targets, which sometimes breaks progression in custom maps. 
 +  * Sometimes maps, mods, or misc files do not have all lowercase filenames which keeps them from loading on case-sensitive operating systems.