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help:troubleshooting_common_errors [2012/04/14 19:21] – A few changes to "random things" negkehelp:troubleshooting_common_errors [2012/08/03 17:16] Spirit
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 === Hunc_Alloc: Failed on ####### bytes === === Hunc_Alloc: Failed on ####### bytes ===
-The game does not have enough memory allocated to load the map. This usually happens with very large maps. To be able to load it, the memory heap has to be increased manually by using the **-heapsize #** command line parameter when starting the game. For example: **glquake.exe -heapsize 64000**. For software rendered engines the commandline parameter is **-mem #** where # is the amount of RAM in megabytes, eg **-mem 64**.+The game does not have enough memory allocated to load the map. This usually happens with very large maps. To be able to load it, the memory heap has to be increased manually by using the **-heapsize #** [[command_line|command line parameter]] when starting the game. For example: **glquake.exe -heapsize 64000**. For software rendered engines the commandline parameter is **-mem #** where # is the amount of RAM in megabytes, eg **-mem 64**.
  
 === A required .DLL file, GLIDE2X.DLL, was not found === === A required .DLL file, GLIDE2X.DLL, was not found ===
 Unless you are using a 3Dfx graphics card (you would know if you do so) this means that you should just go ahead and delete the file **opengl32.dll** from your Quake directory. Unless you are using a 3Dfx graphics card (you would know if you do so) this means that you should just go ahead and delete the file **opengl32.dll** from your Quake directory.
 +
 +=== Cannot resize DIB mode ===
 +The engine tried to launch Quake in a resolution that your display does not support. Specify the video mode on the [[command_line]] or just use a [[quake:recommended_engines|modern client]]. Works best if you use the native resolution of your display.
  
 ==== Soft crashes ==== ==== Soft crashes ====
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 === Quake is too damn dark === === Quake is too damn dark ===
-Quake is a dark game. Not being able to see much is part of its atmosphere and you should keep it that way. If you are using one of the [[:quake:recommended_engines]] then you can use the brightness slider in the menu. If it does not have any effect, make sure to run the game with **-bpp 32** in the commandline. Using the idgamma tool is not recommended.+Quake is a dark game. Not being able to see much is part of its atmosphere and you should keep it that way. If you are using one of the [[:quake:recommended_engines]] then you can use the brightness slider in the menu. If it does not have any effect, make sure to run the game with **-bpp 32** in the [[command_line]]. Using the idgamma tool is not recommended.
  
 === The screen is green and distorted === === The screen is green and distorted ===
 You are using an ATI graphics chip? Add **-bpp 32** to your commandline to force the engine to use 32 bit color depth. You are using an ATI graphics chip? Add **-bpp 32** to your commandline to force the engine to use 32 bit color depth.
 +
 +=== Things are white where they should not be white ===
 +Pass -no8bits as command line parameter or use a bugfixed engine.
 +
  
 ==== Random things ==== ==== Random things ====
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   * If you ride an elevator and a monster or another player jumps on your head, you will be squished quickly.   * If you ride an elevator and a monster or another player jumps on your head, you will be squished quickly.
   * In cooperative mode, weapon pickups do not trigger their targets, which sometimes breaks progression in custom maps.   * In cooperative mode, weapon pickups do not trigger their targets, which sometimes breaks progression in custom maps.
 +  * Sometimes maps, mods, or misc files do not have all lowercase filenames which keeps them from loading on case-sensitive operating systems.