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help:troubleshooting_common_errors [2012/04/08 20:56] – lots more Spirit | help:troubleshooting_common_errors [2014/09/21 17:48] (current) – Spirit | ||
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=== Hunc_Alloc: Failed on ####### bytes === | === Hunc_Alloc: Failed on ####### bytes === | ||
- | The game does not have enough memory allocated to load the map. This usually happens with very large maps. To be able to load it, the memory heap has to be increased manually by using the **-heapsize #** command line parameter when starting the game. For example: **glquake.exe -heapsize 64000**. For software rendered engines the commandline parameter is **-mem #** where # is the amount of RAM in megabytes, eg **-mem 64**. | + | The game does not have enough memory allocated to load the map. This usually happens with very large maps. To be able to load it, the memory heap has to be increased manually by using the **-heapsize #** [[command_line|command line parameter]] when starting the game. For example: **glquake.exe -heapsize 64000**. For software rendered engines the commandline parameter is **-mem #** where # is the amount of RAM in megabytes, eg **-mem 64**. |
=== A required .DLL file, GLIDE2X.DLL, | === A required .DLL file, GLIDE2X.DLL, | ||
Unless you are using a 3Dfx graphics card (you would know if you do so) this means that you should just go ahead and delete the file **opengl32.dll** from your Quake directory. | Unless you are using a 3Dfx graphics card (you would know if you do so) this means that you should just go ahead and delete the file **opengl32.dll** from your Quake directory. | ||
+ | |||
+ | === Cannot resize DIB mode === | ||
+ | The engine tried to launch Quake in a resolution that your display does not support. Specify the video mode on the [[command_line]] or just use a [[quake: | ||
==== Soft crashes ==== | ==== Soft crashes ==== | ||
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=== Quake is too damn dark === | === Quake is too damn dark === | ||
- | Quake is a dark game. Not being able to see much is part of its atmosphere and you should keep it that way. If you are using one of the [[: | + | Quake is a dark game. Not being able to see much is part of its atmosphere and you should keep it that way. If you are using one of the [[: |
=== The screen is green and distorted === | === The screen is green and distorted === | ||
You are using an ATI graphics chip? Add **-bpp 32** to your commandline to force the engine to use 32 bit color depth. | You are using an ATI graphics chip? Add **-bpp 32** to your commandline to force the engine to use 32 bit color depth. | ||
+ | |||
+ | === Things are white where they should not be white === | ||
+ | Pass -no8bits as command line parameter or use a bugfixed engine. | ||
+ | |||
+ | === How do I add commandline parameters? === | ||
+ | See [[help: | ||
==== Random things ==== | ==== Random things ==== | ||
- | * If there are fishes in the map, the monster kill statistics in the transmission | + | * Fish are counted twice, so the monster |
- | * Jumping monsters like fiends and dogs can get stuck. | + | * Jumping monsters like fiends and dogs can get stuck on some architecture. |
- | * Jumping monsters can instantly kill you if they land on your head. Keep your distance, Mario! | + | * Jumping monsters can deal a huge amount of damage or even instantly kill you if they land on your head. Keep your distance, Mario! |
- | * You cannot look up or down straight. | + | * You cannot look up or down straight |
- | * Vores' magic missiles argh can damage themselves. | + | * Vores can damage themselves |
* You cannot blow up fallen zombies. | * You cannot blow up fallen zombies. | ||
- | * Grenades will be stuck if you fire them downwards | + | * Grenades will be stuck if you fire them downwards |
- | * Falling down always takes 5 health points | + | * Falling down any more than 256 game units always takes 5 health points. |
- | * The rocket launcher | + | * Shamblers only take half the damage from rockets and grenades. |
+ | * It is possible to lose the episode runes upon returning to the start map. | ||
+ | * If you ride an elevator and a monster or another player jumps on your head, you will be squished quickly. | ||
+ | * In cooperative mode, weapon pickups do not trigger their targets, which sometimes breaks progression in custom maps. | ||
+ | * Sometimes maps, mods, or misc files do not have all lowercase filenames which keeps them from loading on case-sensitive operating systems. |