An Interview with Jago
- Search for Jago's Singleplayer maps at Quaddicted.
Could you briefly introduce yourself (age, location…) and tell us since when you are active in the Q1 community?
Dan Naumov, 24, Finland. Since 1997.
How did you get involved in the community?
I somehow got curious about making custom content for Quake and stumbled upon a few early internet forums on the subject and it kind of went from there.
What Q1 contributions are you best-known for? Which of your works is your personal favorite?
Best known: Apinaraivo / Monkey Rage Q1SP. Personal favorite: Enraged Q1DM.
What was your initial motivation to work for Quake?
The thought of being able to create worlds which others could explore was quite mind-boggling at first.
Do you have a website/links where we could check out your stuff?
Not, a real website, but http://jago.pp.fi/maps/
What are your best memories about this community?
The endless QuakeNet #terrafusion drama
Are you regularly playing Quake? Are you trying out mods, maps and engines?
I don't really play Quake all that much these days, but I do try out the most exceptionally looking map releases (latest being e2m5rmx) and play some random QW games every now and then.
Have there been other games you have been playing a lot?
These days my gaming time is greatly split a lot between many different games and a lot of it has gravitated towards consoles. On the PC, I am very much enjoying UT3 at the moment and Enemy Territory before that. On PS3 it's without a doubt, Metal Gear Solid 4.
How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?
Most impressive release of the past few years? Kinn's Marcher Fortress, no contest there really.
How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it in, say, 10 years from now?
It will probably slow down a bit, but yes, I do see it still going in 10 years time. Games like Quake never really "die" completely.
Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?
God is in the details.