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| ======An Interview with Jago====== | ======An Interview with Jago====== | ||
| - | * Search for [[http://www.quaddicted.com/reviews/?filtered=jago|Jago's Singleplayer maps]] at [[http://www.quaddicted.com/|Quaddicted.com]]. | ||
| - | {{ http://www.quaddicted.com/interviews/jago_enraged.jpg?nocache }} | + | {{ :interviews:jago_enraged.jpg}} |
| - | **Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?** | + | * Search for [[http://www.quaddicted.com/reviews/?filtered=jago|Jago's Singleplayer maps]] at Quaddicted. |
| + | \\ | ||
| + | <span interview-question>Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?</span> | ||
| - | Dan Naumov, 24, Finland. Since 1997. | + | <span interview-answer>Dan Naumov, 24, Finland. Since 1997.</span> |
| - | **How did you get involved in the community?** | + | <span interview-question>How did you get involved in the community?</span> |
| - | I somehow got curious about making custom content for Quake and stumbled upon a few early internet forums on the subject and it kind of went from there. | + | <span interview-answer>I somehow got curious about making custom content for Quake and stumbled upon a few early internet forums on the subject and it kind of went from there.</span> |
| - | **What Q1 contributions are you best-known for? Which of your works is your personal favorite?** | + | <span interview-question>What Q1 contributions are you best-known for? Which of your works is your personal favorite?</span> |
| - | Best known: [[http://www.quaddicted.com/reviews/araivo.html|Apinaraivo / Monkey Rage Q1SP]]. Personal favorite: [[http://jago.pp.fi/maps/Quake/enraged.zip|Enraged Q1DM]]. | + | <span interview-answer>Best known: [[http://www.quaddicted.com/reviews/araivo.html|Apinaraivo / Monkey Rage Q1SP]]. Personal favorite: [[http://jago.pp.fi/maps/Quake/enraged.zip|Enraged Q1DM]].</span> |
| - | **What was your initial motivation to work for Quake?** | + | <span interview-question>What was your initial motivation to work for Quake?</span> |
| - | The thought of being able to create worlds which others could explore was quite mind-boggling at first. | + | <span interview-answer>The thought of being able to create worlds which others could explore was quite mind-boggling at first.</span> |
| - | **Do you have a website/links where we could check out your stuff?** | + | <span interview-question>Do you have a website/links where we could check out your stuff?</span> |
| - | Not, a real website, but http://jago.pp.fi/maps/ | + | <span interview-answer>Not, a real website, but http://jago.pp.fi/maps/</span> |
| - | **What are your best memories about this community?** | + | <span interview-question>What are your best memories about this community?</span> |
| - | The endless QuakeNet #terrafusion drama | + | <span interview-answer>The endless QuakeNet #terrafusion drama</span> |
| - | **Are you regularly playing Quake? Are you trying out mods, maps and engines?** | + | <span interview-question>Are you regularly playing Quake? Are you trying out mods, maps and engines?</span> |
| - | I don't really play Quake all that much these days, but I do try out the most exceptionally looking map releases (latest being [[http://www.quaddicted.com/reviews/e2m5rmx.html|e2m5rmx]]) and play some random QW games every now and then. | + | <span interview-answer>I don't really play Quake all that much these days, but I do try out the most exceptionally looking map releases (latest being [[http://www.quaddicted.com/reviews/e2m5rmx.html|e2m5rmx]]) and play some random QW games every now and then.</span> |
| - | **Have there been other games you have been playing a lot?** | + | <span interview-question>Have there been other games you have been playing a lot?</span> |
| - | These days my gaming time is greatly split a lot between many different games and a lot of it has gravitated towards consoles. On the PC, I am very much enjoying UT3 at the moment and Enemy Territory before that. On PS3 it's without a doubt, Metal Gear Solid 4. | + | <span interview-answer>These days my gaming time is greatly split a lot between many different games and a lot of it has gravitated towards consoles. On the PC, I am very much enjoying UT3 at the moment and Enemy Territory before that. On PS3 it's without a doubt, Metal Gear Solid 4.</span> |
| - | **How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?** | + | <span interview-question>How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?</span> |
| - | Most impressive release of the past few years? [[http://www.quaddicted.com/reviews/kinn_marcher.html|Kinn's Marcher Fortress]], no contest there really. | + | <span interview-answer>Most impressive release of the past few years? [[http://www.quaddicted.com/reviews/kinn_marcher.html|Kinn's Marcher Fortress]], no contest there really.</span> |
| - | **How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it in, say, 10 years from now?** | + | <span interview-question>How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it in, say, 10 years from now?</span> |
| - | It will probably slow down a bit, but yes, I do see it still going in 10 years time. Games like Quake never really "die" completely. | + | <span interview-answer>It will probably slow down a bit, but yes, I do see it still going in 10 years time. Games like Quake never really "die" completely.</span> |
| - | **Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?** | + | <span interview-question>Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?</span> |
| - | + | ||
| - | God is in the details. | + | |
| + | <span interview-answer>God is in the details.</span> | ||

Easily install and launch Quake maps with the cross-platform