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interviews:madfox [2011/04/15 18:21]
127.0.0.1 external edit
interviews:madfox [2012/11/11 13:07] (current)
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 ======An Interview with MadFox====== ======An Interview with MadFox======
-  * Search for [[http://​www.quaddicted.com/​reviews/?​filtered=madfox|MadFox'​ Singleplayer maps]] at [[http://​www.quaddicted.com/​|Quaddicted.com]]. 
  
-{{ http://​www.quaddicted.com/​interviews/madfox_gruntgrenadin.jpg?​nocache ​}}+{{ :interviews:madfox_gruntgrenadin.jpg}}
  
-**Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?**+  ​Search for [[http://​www.quaddicted.com/​reviews/?​filtered=madfox|MadFox'​ Singleplayer maps]] at Quaddicted. 
 +\\  
 +<span interview-question>​Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?</​span>​
  
-I'm a 54 years old graphic designer from Holland, who, after reveiling its first fear for Quake'​s roughly nature, started mapping for the lust of playing with environnements and lightshades. When this pleasure slowly encountered the limits of obsession I thought it a good job to bundle these progressions to a map pak that could suggest an AddOn Pak. I'm active in the Q1 community since 2 februari 2003. +<span interview-answer>​I'm a 54 years old graphic designer from Holland, who, after reveiling its first fear for Quake'​s roughly nature, started mapping for the lust of playing with environnements and lightshades. When this pleasure slowly encountered the limits of obsession I thought it a good job to bundle these progressions to a map pak that could suggest an AddOn Pak. I'm active in the Q1 community since 2 februari 2003.</​span>​
  
-**How did you get involved in the community?**+<span interview-question>​How did you get involved in the community?</​span>​
  
-I got involved while submitting "​GraveyTrail"​ to the web, which was stricked by [[http://​underworld.planetquake.gamespy.com/​|Underworldfan]]. He attended me of the FuncMsgBoard.+<span interview-answer>​I got involved while submitting "​GraveyTrail"​ to the web, which was stricked by [[http://​underworld.planetquake.gamespy.com/​|Underworldfan]]. He attended me of the FuncMsgBoard.</​span>​
  
-**What Q1 contributions are you best-known for? Which of your works is your personal favorite?**+<span interview-question>​What Q1 contributions are you best-known for? Which of your works is your personal favorite?</​span>​
  
-[[http://​www.quaddicted.com/​reviews/​grunt.html|GruntGrenadin]] and [[http://​www.quaddicted.com/​reviews/​phantom.html|PhantomPholly]]. From the pak [[http://​members.home.nl/​gimli/​gimli20.htm|Abandon]]:​ Cicade-Crumb-GraveyTrail.+<span interview-answer>​[[http://​www.quaddicted.com/​reviews/​grunt.html|GruntGrenadin]] and [[http://​www.quaddicted.com/​reviews/​phantom.html|PhantomPholly]]. From the pak [[http://​members.home.nl/​gimli/​gimli20.htm|Abandon]]:​ Cicade-Crumb-GraveyTrail.</​span>​
  
-**What was your very own motivation to work for Quake?**+<span interview-question>​What was your very own motivation to work for Quake?</​span>​
  
-As I wrote: the lust of playing with environnements and lightshades,​ as the rather simple way quake had turned coding to a straight concept.+<span interview-answer>​As I wrote: the lust of playing with environnements and lightshades,​ as the rather simple way quake had turned coding to a straight concept.</​span>​
  
-**Do you have a website/​links where we could check out your stuff?**+<span interview-question>​Do you have a website/​links where we could check out your stuff?</​span>​
  
-http://​members.home.nl/​gimli/​gimli20.htm+<span interview-answer>​http://​members.home.nl/​gimli/​gimli20.htm</​span>​
  
-**What are your best memories about this community?**+<span interview-question>​What are your best memories about this community?</​span>​
  
-Some people could give me advice I would have searched for years if they weren'​t there.+<span interview-answer>​Some people could give me advice I would have searched for years if they weren'​t there.</​span>​
  
-**Are you regularly playing Quake? Are you trying out mods, maps and engines?**+<span interview-question>​Are you regularly playing Quake? Are you trying out mods, maps and engines?</​span>​
  
-I'm still recompiling the Abandon mod to makeit a tight one, more story, better finished maps, etc. Reason why I don't have much time is that I also have a job to conduit. Maps like GruntGrenadin and PhantomPholly had me going on for nine months each, day in day out. I think that's too much asked for such a silly game, but I had only one goal: Making a map that would reach Quake standards for ever.+<span interview-answer>​I'm still recompiling the Abandon mod to makeit a tight one, more story, better finished maps, etc. Reason why I don't have much time is that I also have a job to conduit. Maps like GruntGrenadin and PhantomPholly had me going on for nine months each, day in day out. I think that's too much asked for such a silly game, but I had only one goal: Making a map that would reach Quake standards for ever.</​span>​
  
-**Have there been other games you have been playing a lot?**+<span interview-question>​Have there been other games you have been playing a lot?</​span>​
  
-Unreal - Abe's World - Doom123 - DukeNukem3D - CommandConcerer - AdventurePinball+<span interview-answer>​Unreal - Abe's World - Doom123 - DukeNukem3D - CommandConcerer - AdventurePinball</​span>​
  
-**How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?**+<span interview-question>​How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?</​span>​
  
-From the beginning I was impressed by the rough methodes people treated eachother. Maybe it's my language, maybe it is just the way a forum works. Soon I learned it wasn't the price of comitment I had to search there, 27 answers on a map for 9 months would only depress me. So I went back to the moment of my contribution:​ I like it, guess who.+<span interview-answer>​From the beginning I was impressed by the rough methodes people treated eachother. Maybe it's my language, maybe it is just the way a forum works. Soon I learned it wasn't the price of comitment I had to search there, 27 answers on a map for 9 months would only depress me. So I went back to the moment of my contribution:​ I like it, guess who.
  
 Also the feeling of making a good mod with other people, and seeing it stranded because all of that particular nonsense. Also the feeling of making a good mod with other people, and seeing it stranded because all of that particular nonsense.
  
-Work like [[http://​www.quaddicted.com/​reviews/​quoth.html|Quoth]] I appreciate, but then again... keep Quake as it was, not that quasi super engined Quake2 form. [[http://​www.quaddicted.com/​reviews/​travail.html|Travail]] I know is good, but I still haven'​t got the time to play it.+Work like [[http://​www.quaddicted.com/​reviews/​quoth.html|Quoth]] I appreciate, but then again... keep Quake as it was, not that quasi super engined Quake2 form. [[http://​www.quaddicted.com/​reviews/​travail.html|Travail]] I know is good, but I still haven'​t got the time to play it.</​span>​
  
-**How do you picture the future of the community? Do you (objectively) think that people will still be modding/​mapping for it in, say, 10 years from now?**+<span interview-question>​How do you picture the future of the community? Do you (objectively) think that people will still be modding/​mapping for it in, say, 10 years from now?</​span>​
  
-I started mapping with [[http://​tread.planetquake.gamespy.com/​|Tread]] I had to buy, I had no internet, I was doing it for my own pleasure. Seeing people doing also gives me a thrill. But I won't give certanties others will do so after 10 years.+<span interview-answer>​I started mapping with [[http://​tread.planetquake.gamespy.com/​|Tread]] I had to buy, I had no internet, I was doing it for my own pleasure. Seeing people doing also gives me a thrill. But I won't give certanties others will do so after 10 years.</​span>​
  
-**Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?**+<span interview-question>​Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?</​span>​
  
-Last map I made had everything I learned on the board, no mislignments,​ no homs, good monsterplacements... and it was dead. Do you know what I mean?+<span interview-answer>​Last map I made had everything I learned on the board, no mislignments,​ no homs, good monsterplacements... and it was dead. Do you know what I mean?
  
-The only special ingredient you need is : do what you like, and never get concerned about how it ought to be. +The only special ingredient you need is : do what you like, and never get concerned about how it ought to be.</​span>​
  
-**What is the question you would have like to be asked (but weren'​t),​ how would you have answered it and how pissed are you for me not thinking about it?** +<span interview-question>​What is the question you would have like to be asked (but weren'​t),​ how would you have answered it and how pissed are you for me not thinking about it?</​span>​
- +
-Why don't you ask just one question the same time?+
  
 +<span interview-answer>​Why don't you ask just one question the same time?</​span>​