Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
interviews:metlslime [2011/04/15 18:21]
127.0.0.1 external edit
interviews:metlslime [2012/11/11 13:10] (current)
onetruepurple
Line 1: Line 1:
 ======An Interview with metlslime====== ======An Interview with metlslime======
-  * Search for [[http://​www.quaddicted.com/​reviews/?​filtered=metlslime|metlslime'​s Singleplayer maps]] at [[http://​www.quaddicted.com/​|Quaddicted.com]]. 
  
-{{ http://​www.quaddicted.com/​interviews/metlslime_ant.jpg?​nocache ​}}+{{ :interviews:metlslime_ant.jpg}}
  
-**Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?**+  ​Search for [[http://​www.quaddicted.com/​reviews/?​filtered=metlslime|metlslime'​s Singleplayer maps]] at Quaddicted. 
 +\\  
 +<span interview-question>​Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?</​span>​
  
-30 years old, san jose, california, active since 1997+<span interview-answer>​30 years old, san jose, california, active since 1997</​span>​
  
-**How did you get involved in the community?**+<span interview-question>​How did you get involved in the community?</​span>​
  
-I had quake on my brand new pentium PC, and discovered [[http://​hotel.planetquake.gamespy.com/​spq.htm|Matt Sefton'​s review site]], and then downloaded Thred, and started mapping.+<span interview-answer>​I had quake on my brand new pentium PC, and discovered [[http://​hotel.planetquake.gamespy.com/​spq.htm|Matt Sefton'​s review site]], and then downloaded Thred, and started mapping.</​span>​
  
-**What Q1 contributions are you best-known for? Which of your works is your personal favorite?**+<span interview-question>​What Q1 contributions are you best-known for? Which of your works is your personal favorite?</​span>​
  
-Best known for [[http://​www.quaddicted.com/​reviews/​rubicon.html|rubicon]] or [[http://​www.celephais.net/​fitzquake/​|fitzquake]],​ probably. ​ Personal favorite: Concrete Dreams (q2dm), or for Q1, I guess it would be [[http://​www.quaddicted.com/​reviews/​ant.html|Antediluvian]] since it's my most refined map for gameplay and flow.+<span interview-answer>​Best known for [[http://​www.quaddicted.com/​reviews/​rubicon.html|rubicon]] or [[http://​www.celephais.net/​fitzquake/​|fitzquake]],​ probably. ​ Personal favorite: Concrete Dreams (q2dm), or for Q1, I guess it would be [[http://​www.quaddicted.com/​reviews/​ant.html|Antediluvian]] since it's my most refined map for gameplay and flow.</​span>​
  
-**What was your initial motivation to work for Quake?**+<span interview-question>​What was your initial motivation to work for Quake?</​span>​
  
-I was into video game creation/​modding since i was young, and anything creative such as drawing and building with Legos, so it was great to find a creative medium with a way to share your work with a community.+<span interview-answer>​I was into video game creation/​modding since i was young, and anything creative such as drawing and building with Legos, so it was great to find a creative medium with a way to share your work with a community.</​span>​
  
-**Do you have a website/​links where we could check out your stuff?**+<span interview-question>​Do you have a website/​links where we could check out your stuff?</​span>​
  
-[[http://​www.celephais.net/​levels/​|maps page]], [[http://​www.celephais.net/​fitzquake/​|fitzquake]]+<span interview-answer>​[[http://​www.celephais.net/​levels/​|maps page]], [[http://​www.celephais.net/​fitzquake/​|fitzquake]]</​span>​
  
-**What are your best memories about this community?**+<span interview-question>​What are your best memories about this community?</​span>​
  
-The Cantaloupe Wars of 2002.+<span interview-answer>​The Cantaloupe Wars of 2002.</​span>​
  
-**Are you regularly playing Quake? Are you trying out mods, maps and engines?**+<span interview-question>​Are you regularly playing Quake? Are you trying out mods, maps and engines?</​span>​
  
-Yes, I do try to play each new SPQ map that gets released, though I don't always play all the way through them.+<span interview-answer>​Yes, I do try to play each new SPQ map that gets released, though I don't always play all the way through them.</​span>​
  
-**Have there been other games you have been playing a lot?**+<span interview-question>​Have there been other games you have been playing a lot?</​span>​
  
-Last game I played a lot was TF2, but that's faded. ​ I played Trism on the iPhone for a while a few days ago.+<span interview-answer>​Last game I played a lot was TF2, but that's faded. ​ I played Trism on the iPhone for a while a few days ago.</​span>​
  
-**How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?**+<span interview-question>​How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?</​span>​
  
-The mapping community seems to be recovering after a slump in 2006, with a solid stream of new maps starting in 2007.  The last maps that really impressed me were [[http://​www.quaddicted.com/​reviews/​kinn_marcher.html|Marcher]] and [[http://​www.quaddicted.com/​reviews/​warpspasm.html|Warpspasm]],​ partly because they seemed to be pushing the boundaries of what Quake maps could be.+<span interview-answer>​The mapping community seems to be recovering after a slump in 2006, with a solid stream of new maps starting in 2007.  The last maps that really impressed me were [[http://​www.quaddicted.com/​reviews/​kinn_marcher.html|Marcher]] and [[http://​www.quaddicted.com/​reviews/​warpspasm.html|Warpspasm]],​ partly because they seemed to be pushing the boundaries of what Quake maps could be.</​span>​
  
-**How do you picture the future of the community? Do you (objectively) think that people will still be modding/​mapping for it in, say, 10 years from now?**+<span interview-question>​How do you picture the future of the community? Do you (objectively) think that people will still be modding/​mapping for it in, say, 10 years from now?</​span>​
  
-It's hard to say.  The 2007 mapping resurgence makes it seem like the community could just keep going, especially with some of the newer mappers picking up the slack. ​ But if mapping doesn'​t progress in some direction, it might fade away just from stagnation. ​ That direction might be into more limits-breaking maps, or maps that rely on mods such as quoth to keep their content fresh. ​ We could also see more experimentation into gameplay tangents such as [[http://​www.quaddicted.com/​reviews/​cogs.html|the stealth/​puzzle map that speedy released recently]].+<span interview-answer>​It's hard to say.  The 2007 mapping resurgence makes it seem like the community could just keep going, especially with some of the newer mappers picking up the slack. ​ But if mapping doesn'​t progress in some direction, it might fade away just from stagnation. ​ That direction might be into more limits-breaking maps, or maps that rely on mods such as quoth to keep their content fresh. ​ We could also see more experimentation into gameplay tangents such as [[http://​www.quaddicted.com/​reviews/​cogs.html|the stealth/​puzzle map that speedy released recently]].</​span>​
  
-**Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?**+<span interview-question>​Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?</​span>​
  
-One out of the hundreds: Quake has lots of gameplay features. ​ Try to use them!+<span interview-answer>​One out of the hundreds: Quake has lots of gameplay features. ​ Try to use them!</​span>​
  
-**What is the question you would have like to be asked (but weren'​t),​ how would you have answered it and how pissed are you for me not thinking about it?** +<span interview-question>​What is the question you would have like to be asked (but weren'​t),​ how would you have answered it and how pissed are you for me not thinking about it?</span>
- +
-How about, "​what'​s the first custom map you remember playing?"​ and the answer would be [[http://​www.quaddicted.com/​reviews/deso.html|House of Desolution]]. ​+
  
 +<span interview-answer>​How about, "​what'​s the first custom map you remember playing?"​ and the answer would be [[http://​www.quaddicted.com/​reviews/​deso.html|House of Desolution]].</​span>​