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interviews:necros [2012/11/11 18:39] – onetruepurple | interviews:necros [2012/11/11 18:40] (current) – onetruepurple |
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<span interview-question>What is the question you would have like to be asked (but weren't), how would you have answered it and how pissed are you for me not thinking about it?</span> | <span interview-question>What is the question you would have like to be asked (but weren't), how would you have answered it and how pissed are you for me not thinking about it?</span> |
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<span interview-answer>"Are there any things you wish you could have done, but didn't?" | <span interview-answer>"Are there any things you wish you could have done, but didn't?"\\ |
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I wish I could have finished my work I started for quoth 2 for bindable buttons. Ideally, I would have absolutely loved to unify the binding/hiearchy system so that it could work with any number and combination of entities. This would have opened up a lot more complex moving entity systems and might have made possible the ability to make different types of maps and gameplay.</span> | I wish I could have finished my work I started for quoth 2 for bindable buttons. Ideally, I would have absolutely loved to unify the binding/hiearchy system so that it could work with any number and combination of entities. This would have opened up a lot more complex moving entity systems and might have made possible the ability to make different types of maps and gameplay.</span> |