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interviews:necros [2012/11/11 18:39]
onetruepurple
interviews:necros [2012/11/11 18:40] (current)
onetruepurple
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 <span interview-question>​What is the question you would have like to be asked (but weren'​t),​ how would you have answered it and how pissed are you for me not thinking about it?</​span>​ <span interview-question>​What is the question you would have like to be asked (but weren'​t),​ how would you have answered it and how pissed are you for me not thinking about it?</​span>​
  
-<span interview-answer>"​Are there any things you wish you could have done, but didn'​t?"​ +<span interview-answer>"​Are there any things you wish you could have done, but didn'​t?"​\\  
 +\\ 
 I wish I could have finished my work I started for quoth 2 for bindable buttons. ​ Ideally, I would have absolutely loved to unify the binding/​hiearchy system so that it could work with any number and combination of entities. ​ This would have opened up a lot more complex moving entity systems and might have made possible the ability to make different types of maps and gameplay.</​span>​ I wish I could have finished my work I started for quoth 2 for bindable buttons. ​ Ideally, I would have absolutely loved to unify the binding/​hiearchy system so that it could work with any number and combination of entities. ​ This would have opened up a lot more complex moving entity systems and might have made possible the ability to make different types of maps and gameplay.</​span>​