| |
interviews:trinca [2011/04/15 18:14] – external edit 127.0.0.1 | interviews:trinca [2012/11/11 19:47] (current) – onetruepurple |
---|
======An Interview with Trinca====== | ======An Interview with Trinca====== |
* Search for [[http://www.quaddicted.com/reviews/?filtered=trinca|Trinca's Singleplayer maps]] at [[http://www.quaddicted.com/|Quaddicted.com]]. | |
| |
{{ http://www.quaddicted.com/interviews/trinca_tcoa.jpg?nocache }} | {{ :interviews:trinca_tcoa.jpg}} |
| |
**Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?** | * Search for [[http://www.quaddicted.com/reviews/?filtered=trinca|Trinca's Singleplayer maps]] at Quaddicted. |
| \\ |
| <span interview-question>Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?</span> |
| |
My name is Rui Neto, I live near the beach in Carcavelos near Lisbon. I've have been active from when Quake was born in 1997 until 2002. I played QWDM like a maniac. When my first kid born in 2003 I almost completely quit and started playing Quake singleplayer instead. | <span interview-answer>My name is Rui Neto, I live near the beach in Carcavelos near Lisbon. I've have been active from when Quake was born in 1997 until 2002. I played QWDM like a maniac. When my first kid born in 2003 I almost completely quit and started playing Quake singleplayer instead.</span> |
| |
**How did you get involved in the community?** | <span interview-question>How did you get involved in the community?</span> |
| |
I first played Quake in February 1997 at a friend's place and fell in love at first glance... and a few months later I started playing everyday on portugese servers. Later I played on European servers and in various tournaments. | <span interview-answer>I first played Quake in February 1997 at a friend's place and fell in love at first glance... and a few months later I started playing everyday on portugese servers. Later I played on European servers and in various tournaments.</span> |
| |
**What Q1 contributions are you best-known for? Which of your works is your personal favorite?** | <span interview-question>What Q1 contributions are you best-known for? Which of your works is your personal favorite?</span> |
| |
Maybe I am more known as a QWDM player - everybody knows Trinca ;) Nowadays I am rusty but I used to play quite good. I think the work that gave me more fun was creating [[http://www.quaddicted.com/reviews/tcoa.html|tcoa.bsp - The City of Angels]]. The map's construction and texturing are rather basic but the layout came out very good and I think I polished the gameplay well. | <span interview-answer>Maybe I am more known as a QWDM player - everybody knows Trinca ;) Nowadays I am rusty but I used to play quite good. I think the work that gave me more fun was creating [[http://www.quaddicted.com/reviews/tcoa.html|tcoa.bsp - The City of Angels]]. The map's construction and texturing are rather basic but the layout came out very good and I think I polished the gameplay well.</span> |
| |
**What was your very own motivation to work for Quake?** | <span interview-question>What was your very own motivation to work for Quake?</span> |
| |
It was kind of a retribution to the all other people who make maps and like to play. And of course the fact that I love Quake. I'm not looking for a job in the game design community, I have a nice job in my native country. Also I wouldn't want to work for any other game. | <span interview-answer>It was kind of a retribution to the all other people who make maps and like to play. And of course the fact that I love Quake. I'm not looking for a job in the game design community, I have a nice job in my native country. Also I wouldn't want to work for any other game.</span> |
| |
**Do you have a website/links where we could check out your stuff?** | <span interview-question>Do you have a website/links where we could check out your stuff?</span> |
| |
Sure I have, thanks to Spirit: http://trinca.quaddicted.com | <span interview-answer>Sure I have, thanks to Spirit: http://trinca.quaddicted.com</span> |
| |
**What are your best memories about this community?** | <span interview-question>What are your best memories about this community?</span> |
| |
The great help that people like [[jpl|JPL]], [[negke|negke]], Spirit and many others gave me in the beginning, I was worse than bad when I started. You can see that if you play my [[http://www.quaddicted.com/reviews/sm109_pack.html|sm109_trinca.bsp]] | <span interview-answer>The great help that people like [[jpl|JPL]], [[negke|negke]], Spirit and many others gave me in the beginning, I was worse than bad when I started. You can see that if you play my [[http://www.quaddicted.com/reviews/sm109_pack.html|sm109_trinca.bsp]]</span> |
| |
**Are you regularly playing Quake? Are you trying out mods, maps and engines?** | <span interview-question>Are you regularly playing Quake? Are you trying out mods, maps and engines?</span> |
| |
I still play Quake and I think I will do so for many more years to come... I don't like to play mods too much but I play all new maps. My favourite engine is [[http://www.runecentral.com/joequake/|Joequake]]. | <span interview-answer>I still play Quake and I think I will do so for many more years to come... I don't like to play mods too much but I play all new maps. My favourite engine is [[http://www.runecentral.com/joequake/|Joequake]].</span> |
| |
**Have there been other games you have been playing a lot?** | <span interview-question>Have there been other games you have been playing a lot?</span> |
| |
The only two games I played since I started on Quake were MOHAA and Painkiller, both during a vacation. They were fun but not as much as Quake. | <span interview-answer>The only two games I played since I started on Quake were MOHAA and Painkiller, both during a vacation. They were fun but not as much as Quake.</span> |
| |
**How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?** | <span interview-question>How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?</span> |
| |
I think the community still strong, I just think people should support each other more, make less negative comments and give more support (ex: make comments on other people maps, talk the negative stuff but in a positive way, I remembered [[vondur|Vondur]] complain about a map he released somewhen in 2002 because he had few comments... etc). I think comments are one of the major reason that we map. It makes us happy to see people's comments our maps. I hope someday people will understand that and make more comments (and more first demos! It is pure fun see them dying in our traps :=) ). | <span interview-answer>I think the community still strong, I just think people should support each other more, make less negative comments and give more support (ex: make comments on other people maps, talk the negative stuff but in a positive way, I remembered [[vondur|Vondur]] complain about a map he released somewhen in 2002 because he had few comments... etc). I think comments are one of the major reason that we map. It makes us happy to see people's comments our maps. I hope someday people will understand that and make more comments (and more first demos! It is pure fun see them dying in our traps :%%=)%% ).</span> |
| |
**How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it in, say, 10 years from now?** | <span interview-question>How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it in, say, 10 years from now?</span> |
| |
I think we must support eachother better or this community will die for sure... I hope this won't happen as I still love this game and I want to keep playing it in the future. Hopefully guys like Spirit(quaddicted), metlslime(func), Baker(quakeone), vegetous(quakebrasil), sassa(quakeworld) and all the others who maintain great Quake sites alive will stick around. | <span interview-answer>I think we must support eachother better or this community will die for sure... I hope this won't happen as I still love this game and I want to keep playing it in the future. Hopefully guys like Spirit(quaddicted), metlslime(func), Baker(quakeone), vegetous(quakebrasil), sassa(quakeworld) and all the others who maintain great Quake sites alive will stick around.</span> |
| |
**Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?** | <span interview-question>Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?</span> |
| |
I love fast and furious maps, so a Quad & lots of monsters to kill = pure fun, even if map is huge like the [[http://www.quaddicted.com/reviews/warpspasm.html|Warpspasm]] ones. I like fast combat and don't like to snipe too much. | <span interview-answer>I love fast and furious maps, so a Quad & lots of monsters to kill = pure fun, even if map is huge like the [[http://www.quaddicted.com/reviews/warpspasm.html|Warpspasm]] ones. I like fast combat and don't like to snipe too much.</span> |
| |
**What is the question you would have like to be asked (but weren't), how would you have answered it and how pissed are you for me not thinking about it?** | <span interview-question>What is the question you would have like to be asked (but weren't), how would you have answered it and how pissed are you for me not thinking about it?</span> |
| |
Don't have any. | |
| |
| <span interview-answer>Don't have any.</span> |