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interviews:vondur [2011/04/15 18:10]
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interviews:vondur [2012/11/11 19:53] (current)
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 ======An Interview with Vondur====== ======An Interview with Vondur======
-  * [[http://mpqarchive.pauked.com/index.php?id=showrevsearch&view=save&author=Vondur|Vondur's Multiplayer maps]] at the [[http://mpqarchive.pauked.com/|Multiplayer Quake Archive]]. 
-  * Search for [[http://www.quaddicted.com/reviews/?filtered=vondur|Vondur's Singleplayer maps]] at [[http://www.quaddicted.com/|Quaddicted.com]]. 
  
-{{ http://www.quaddicted.com/interviews/vondur_koohoo.jpg?nocache }}+{{ :interviews:vondur_koohoo.jpg}}
  
-**Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?** +  [[http://mpqarchive.pauked.com/index.php?id=showrevsearch&view=save&author=Vondur|Vondur's Multiplayer maps]] at the [[http://mpqarchive.pauked.com/|Multiplayer Quake Archive]]. 
- +  Search for [[http://www.quaddicted.com/reviews/?filtered=vondur|Vondur's Singleplayer maps]] at Quaddicted. 
-I'm 33. I work as professional level designer at [[http://www.nivalonline.com/|Nival Online]], Moscow, Russia. I was most active member of the community in the period 1998-2005.+\\  
 +<span interview-question>Could you briefly introduce yourself (age, location...) and tell us since when you are active in the Q1 community?</span>
  
-**How did you get involved in the community?**+<span interview-answer>I'm 33. I work as professional level designer at [[http://www.nivalonline.com/|Nival Online]], Moscow, Russia. I was most active member of the community in the period 1998-2005.</span>
  
-At first I liked the game. Then I've got he internet, and then I've found planetquake and cdrom.com archive. I got seriously hooked by how people can create levels in their spare time. I decided to learn this thing and here I am.+<span interview-question>How did you get involved in the community?</span>
  
-**What Q1 contributions are you best-known for? Which of your works is your personal favorite?**+<span interview-answer>At first I liked the game. Then I've got he internet, and then I've found planetquake and cdrom.com archive. I got seriously hooked by how people can create levels in their spare time. I decided to learn this thing and here I am.</span>
  
-I think most of all is my deathmatch level for Quake Zen, and for single player - [[http://www.quaddicted.com/reviews/koohoo.html|Castle of Koohoo]] and maybe [[http://www.quaddicted.com/reviews/ac.html|Adamantine Cruelty]]. My favourite is Zed2 and AC. Though, I like all my levels except the very early ones which suck.+<span interview-question>What Q1 contributions are you best-known for? Which of your works is your personal favorite?</span>
  
-**What was your initial motivation to work for Quake?**+<span interview-answer>I think most of all is my deathmatch level for Quake - Zen, and for single player - [[http://www.quaddicted.com/reviews/koohoo.html|Castle of Koohoo]] and maybe [[http://www.quaddicted.com/reviews/ac.html|Adamantine Cruelty]]. My favourite is Zed2 and AC. Though, I like all my levels except the very early ones which suck.</span>
  
-I liked game's sinister and dark atmosphere. It perfectly suited my moods. So I decided to contribute with my own visions of darkness and evil.+<span interview-question>What was your initial motivation to work for Quake?</span>
  
-**Do you have a website/links where we could check out your stuff?**+<span interview-answer>I liked game's sinister and dark atmosphere. It perfectly suited my moods. So I decided to contribute with my own visions of darkness and evil.</span>
  
-http://vondur.net+<span interview-question>Do you have a website/links where we could check out your stuff?</span>
  
-**What are your best memories about this community?**+<span interview-answer>http://vondur.net</span>
  
-Working on [[http://nehahra.planetquake.gamespy.com/nehindex.html|Nehahra project]]. That was a great time! We were working for 2 years non stop on it. And worked hard. Using this interview I'd like to say hello to Mindcrime! :)+<span interview-question>What are your best memories about this community?</span>
  
-**Are you regularly playing Quake? Are you trying out mods, maps and engines?**+<span interview-answer>Working on [[http://nehahra.planetquake.gamespy.com/nehindex.html|Nehahra project]]. That was a great time! We were working for 2 years non stop on it. And worked hard. Using this interview I'd like to say hello to Mindcrime! :)</span>
  
-I play QW very rarely with friends. I play new single player levels too. As for the enginesno I hate all the engines that add some hires textures and all those colors. So I stuck with my fave Fitzquake.+<span interview-question>Are you regularly playing Quake? Are you trying out modsmaps and engines?</span>
  
-**Have there been other games you have been playing a lot?**+<span interview-answer>I play QW very rarely with friends. I play new single player levels too. As for the engines, no I hate all the engines that add some hires textures and all those colors. So I stuck with my fave Fitzquake.</span>
  
-I think I'm still in the community as I still hang on terrafusion channel ;) Though my last level was released quete some time ago.  Of course I play alot of games, but currently it's Team Fortress 2 and World of Warcraft.+<span interview-question>Have there been other games you have been playing a lot?</span>
  
-**How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?**+<span interview-answer>I think I'm still in the community as I still hang on terrafusion channel ;) Though my last level was released quete some time ago.  Of course I play alot of games, but currently it's Team Fortress 2 and World of Warcraft.</span>
  
-Q1 community still lives, just because there are new releases and there are places on the net where game's fans still gather together. And of course there are awesome new single and deathmatch levels. I won't name it here, just check [[http://www.celephais.net/board/|func_msgboard]] ;)+<span interview-question>How would you describe the Q1 community right now? Is there any contribution that really impressed you in the last couple of years?</span>
  
-**How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it insay, 10 years from now?**+<span interview-answer>Q1 community still lives, just because there are new releases and there are places on the net where game's fans still gather together. And of course there are awesome new single and deathmatch levels. I won't name it herejust check [[http://www.celephais.net/board/|func_msgboard]] ;)</span>
  
-Sure they will, look at doom community. The matter is that this game is so cool to tinker with, hence there are people who gonna be busy doing that. It's not that complex overall like modern next gen engines like u3 and source. Sosimplicity will attract people for a long time I think. Maybe not that many but there will be enthusiasts.+<span interview-question>How do you picture the future of the community? Do you (objectively) think that people will still be modding/mapping for it insay, 10 years from now?</span>
  
-**Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?**+<span interview-answer>Sure they will, look at doom community. The matter is that this game is so cool to tinker with, hence there are people who gonna be busy doing that. It's not that complex overall like modern next gen engines like u3 and source. So, simplicity will attract people for long time I think. Maybe not that many but there will be enthusiasts.</span>
  
-Just have an image of what you're going to create and follow it. If you won't have strong goal, you'll be lost in the brushes.+<span interview-question>Your #1 secret special ingredient to a good map (imagine a newbie asking for your advice)?</span>
  
-**What is the question you would have like to be asked (but weren't)how would you have answered it and how pissed are you for me not thinking about it?**+<span interview-answer>Just have an image of what you're going to create and follow it. If you won'have strong goal, you'll be lost in the brushes.</span>
  
-What?+<span interview-question>What is the question you would have like to be asked (but weren't), how would you have answered it and how pissed are you for me not thinking about it?</span>
  
 +<span interview-answer>What?</span>