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magazines:pc_gamer_issue_032_july_1996_uk [2011/12/06 15:00] – OCRed stuff, looks 100% correct, nice Spirit | magazines:pc_gamer_issue_032_july_1996_uk [2011/12/07 18:13] (current) – Spirit | ||
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- | Taken from '' | + | Taken from '' |
Some smaller snippets, the single page granny pie ad. Nothing on the disc. | Some smaller snippets, the single page granny pie ad. Nothing on the disc. | ||
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**id obviously have the game sussed, but disturbing rumours were being whispered** | **id obviously have the game sussed, but disturbing rumours were being whispered** | ||
- | QUAKE FEVER ABATED slightly at E3 with the appearance of so many competing titles, but it was still on most people’s lips at some point. Jay Wilbur and l\/ | + | QUAKE FEVER ABATED slightly at E3 with the appearance of so many competing titles, but it was still on most people's lips at some point. Jay Wilbur and Mike Wilson (see last month's feature) were prowling around GT's area showing |
a rather threatening pole. | a rather threatening pole. | ||
The constant release date guessing was made trickier by conflicting signals emanating from various places. The version on the stand, which looked like being suspiciously close to a final shareware version, now contains all the ordering information, | The constant release date guessing was made trickier by conflicting signals emanating from various places. The version on the stand, which looked like being suspiciously close to a final shareware version, now contains all the ordering information, | ||
as anyone, and the answer was... next February. Apparently the internet - the one area id are hoping to make their own with multi-player Quake - is causing the problems. We'll see. | as anyone, and the answer was... next February. Apparently the internet - the one area id are hoping to make their own with multi-player Quake - is causing the problems. We'll see. |