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quake:configuration [2011/10/20 17:05] – external edit 127.0.0.1quake:configuration [2013/08/17 17:58] (current) – qi link Spirit
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 === I cannot look with the mouse! === === I cannot look with the mouse! ===
-Enter "+mlookin the console to enable mouse-look+Enter ''+mlook'' in the console to enable mouse-look
  
 === There is no crosshair! === === There is no crosshair! ===
-Enter "crosshair 1in the console to enable the crosshair. Some [[engines]] bring more crosshairs, try "crosshair 2" and other integers.+Enter ''crosshair 1'' in the console to enable the crosshair. Some [[engines]] bring more crosshairs, try "crosshair 2" and other integers.
  
 === I am walking to slowly! === === I am walking to slowly! ===
 Set "Always run" to "On" in the Options Menu to set a faster walking speed. Set "Always run" to "On" in the Options Menu to set a faster walking speed.
 +
 +=== How to disable the auto-aim? ===
 +Enter ''sv_aim 1'' (yes, 1) to disable the automatic vertical aim.
  
 === I cannot figure out how to run this map! === === I cannot figure out how to run this map! ===
-If you want to be able to play a lot of fan-made singleplayer maps easily, check out the [[/quake_injector]]+If you want to be able to play a lot of fan-made singleplayer maps easily, check out the [[tools:quake_injector]]
  
 ==== More advanced changes ==== ==== More advanced changes ====
  
 === Disable texture filtering === === Disable texture filtering ===
-To enable //oldschool// pixel rendering in instead of the texture blur enter "gl_texturemode GL_NEAREST_MIPMAP_LINEARin the console. Oh, doesn't it look great now!+To enable //oldschool// pixel rendering in instead of the texture blur enter ''gl_texturemode GL_NEAREST_MIPMAP_LINEAR'' in the console. Oh, doesn't it look great now!
  
 === Square Particles === === Square Particles ===
-You can also make particles be rendered as squares instead of circles by entering "r_particles 2in the console, not many engines support this. Fitzquake and Quakespasm do.+You can also make particles be rendered as squares instead of circles by entering ''r_particles 2'' in the console, not many engines support this. Fitzquake and Quakespasm do.
  
 === Faster rising underwater === === Faster rising underwater ===