Differences
This shows you the differences between two versions of the page.
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quake:configuration [2011/10/20 17:05] 127.0.0.1 external edit |
quake:configuration [2013/08/17 17:58] (current) Spirit qi link |
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| === I cannot look with the mouse! === | === I cannot look with the mouse! === | ||
| - | Enter "+mlook" in the console to enable mouse-look | + | Enter ''+mlook'' in the console to enable mouse-look |
| === There is no crosshair! === | === There is no crosshair! === | ||
| - | Enter "crosshair 1" in the console to enable the crosshair. Some [[engines]] bring more crosshairs, try "crosshair 2" and other integers. | + | Enter ''crosshair 1'' in the console to enable the crosshair. Some [[engines]] bring more crosshairs, try "crosshair 2" and other integers. |
| === I am walking to slowly! === | === I am walking to slowly! === | ||
| Set "Always run" to "On" in the Options Menu to set a faster walking speed. | Set "Always run" to "On" in the Options Menu to set a faster walking speed. | ||
| + | |||
| + | === How to disable the auto-aim? === | ||
| + | Enter ''sv_aim 1'' (yes, 1) to disable the automatic vertical aim. | ||
| === I cannot figure out how to run this map! === | === I cannot figure out how to run this map! === | ||
| - | If you want to be able to play a lot of fan-made singleplayer maps easily, check out the [[/quake_injector]] | + | If you want to be able to play a lot of fan-made singleplayer maps easily, check out the [[tools:quake_injector]] |
| ==== More advanced changes ==== | ==== More advanced changes ==== | ||
| === Disable texture filtering === | === Disable texture filtering === | ||
| - | To enable //oldschool// pixel rendering in instead of the texture blur enter "gl_texturemode GL_NEAREST_MIPMAP_LINEAR" in the console. Oh, doesn't it look great now! | + | To enable //oldschool// pixel rendering in instead of the texture blur enter ''gl_texturemode GL_NEAREST_MIPMAP_LINEAR'' in the console. Oh, doesn't it look great now! |
| === Square Particles === | === Square Particles === | ||
| - | You can also make particles be rendered as squares instead of circles by entering "r_particles 2" in the console, not many engines support this. Fitzquake and Quakespasm do. | + | You can also make particles be rendered as squares instead of circles by entering ''r_particles 2'' in the console, not many engines support this. Fitzquake and Quakespasm do. |
| === Faster rising underwater === | === Faster rising underwater === | ||

Easily install and launch Quake maps with the cross-platform