Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
Next revision Both sides next revision
quake:cooperative [2011/09/26 14:07]
127.0.0.1 external edit
quake:cooperative [2012/02/18 08:49]
Spirit this and that
Line 1: Line 1:
 +~~NOTOC~~
 ===== Cooperative Quake ===== ===== Cooperative Quake =====
  
Line 24: Line 25:
 === QuakeWorld === === QuakeWorld ===
 {{ :​quake:​qw_coop.png?​direct&​200|}} {{ :​quake:​qw_coop.png?​direct&​200|}}
-In QuakeWorld the model skin color does not matter. As a matter of fact, you can use all sorts of skins in QuakeWorld, check it out! To be in the same team you will have to set your team name. You can do so in the menu (usually in Multiplayer -> Setup -> "Your Team") or use the console ("team abc"). There is a limit of 32 characters so "​QuaddictedComIsTheBestWebsiteEver"​ sadly does not fit. Use "​QuakeIsTheBestestGameEverCreated"​ instead.+In QuakeWorld the model skin color does not matter. As a matter of fact, you can use all sorts of skins in QuakeWorld, check it out! To be in the same team you will have to set your team name. You can do so in the menu (usually in Multiplayer -> Setup -> "Your Team") or use the console ("team abc"). There is a limit of 32 characters so "​QuaddictedComIsTheBestWebsiteEver"​ sadly does not fit.
  
-TLDR: All players need the same team: "​team ​asdasdadsfg"+TLDR: All players need the same team: "​team ​coop"
  
 ==== You are done! ==== ==== You are done! ====
Line 34: Line 35:
 Be aware that you will still be able to telefrag eachother, so watch out. Be aware that you will still be able to telefrag eachother, so watch out.
  
-And if you would like to play the latest and greatest ​maps and mods with a dedicated server, prepare to fail miserably. You probably have the best chance to successfully modern custom content (breaking old engine/​server limits) with Darkplaces. But then that itself might happily break your map/​mod. ​So if you can, try to use supported engine and simply use the menu to setup a "​listen server"​.+And if you would like to play maps and mods that breaks Quake'​s old limits and standards ​with a dedicated server, prepare to fail miserably. You probably have the best chance to successfully ​player ​modern custom content (breaking old engine/​server limits) with Darkplaces. But then that itself might happily break your map/​mod. ​Some other engines support new network protocols that should handle these, for example Quakespasm has ''​sv_protocol 666''​. If you can, try to use an officially ​supported engine ​(check the maps' readme) ​and simply use the menu to setup a "​listen server"​.
  
 Happy fragging! Happy fragging!
Line 49: Line 50:
  
 you probably forgot "​deathmatch 0". you probably forgot "​deathmatch 0".
 +
 +==== Copy'​n'​paste ready commandlines ====
 +Server: ''​-dedicated +deathmatch 0 +coop 1 +teamplay 1 ''​
 +
 +Client: ''​+record yourdemoname +connect yourserver +color 0 0''​