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quake:cooperative [2012/02/18 08:49] Spirit this and that |
quake:cooperative [2012/02/18 12:31] (current) Spirit added colors image |
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| === NetQuake === | === NetQuake === | ||
| {{ :quake:nq_coop2.png?direct&200|}} | {{ :quake:nq_coop2.png?direct&200|}} | ||
| - | NetQuake differentiates this by your skin colors (no, not that!). You can set your pants and upper body to a range of 14 different colours (0-13). To be on the same team means that you must have the same colors. So make it easy and just make all players use white. You can either use the menu (Multiplayer -> Setup) or the console ("color 0 0") to achieve that. | + | NetQuake differentiates this by the color of your pants. You can set your pants and upper body to a range of 14 different colors (0-13). To be on the same team means that you must set the same color for the pants for all players. You can either use the menu (Multiplayer -> Setup) or the console ("color shirtcolor pantscolor", where shirtcolor is a number from 0 to 13 and pantscolor is the same, for example "color 0 4" for white shirt and red pants) to achieve that. |
| - | TLDR: All players need the same color: "color 0 0" | + | {{:quake:netquake_player_colors.png?direct|}} |
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| + | TLDR: All players need the same color for their pants: "color 0 0". The second number sets the pants color. Brown is not an option. | ||
| === QuakeWorld === | === QuakeWorld === | ||
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| Be aware that you will still be able to telefrag eachother, so watch out. | Be aware that you will still be able to telefrag eachother, so watch out. | ||
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| + | Also sadly you will still hurt the player's armor. So even if you cannot kill eachother, try not to hit your friends. | ||
| And if you would like to play maps and mods that breaks Quake's old limits and standards with a dedicated server, prepare to fail miserably. You probably have the best chance to successfully player modern custom content (breaking old engine/server limits) with Darkplaces. But then that itself might happily break your map/mod. Some other engines support new network protocols that should handle these, for example Quakespasm has ''sv_protocol 666''. If you can, try to use an officially supported engine (check the maps' readme) and simply use the menu to setup a "listen server". | And if you would like to play maps and mods that breaks Quake's old limits and standards with a dedicated server, prepare to fail miserably. You probably have the best chance to successfully player modern custom content (breaking old engine/server limits) with Darkplaces. But then that itself might happily break your map/mod. Some other engines support new network protocols that should handle these, for example Quakespasm has ''sv_protocol 666''. If you can, try to use an officially supported engine (check the maps' readme) and simply use the menu to setup a "listen server". | ||

Easily install and launch Quake maps with the cross-platform