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quake:cooperative [2012/02/18 08:49] – this and that Spiritquake:cooperative [2022/07/25 18:13] (current) – [You are done!] Spirit
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 === NetQuake === === NetQuake ===
 {{ :quake:nq_coop2.png?direct&200|}} {{ :quake:nq_coop2.png?direct&200|}}
-NetQuake differentiates this by your skin colors (no, not that!). You can set your pants and upper body to a range of 14 different colours (0-13). To be on the same team means that you must have the same colors. So make it easy and just make all players use white. You can either use the menu (Multiplayer -> Setup) or the console ("color 0 0") to achieve that.+NetQuake differentiates this by the color of your pants. You can set your pants and upper body to a range of 14 different colors (0-13). To be on the same team means that you must set the same color for the pants for all players. You can either use the menu (Multiplayer -> Setup) or the console ("color shirtcolor pantscolor", where shirtcolor is a number from to 13 and pantscolor is the same, for example "color 4for white shirt and red pants) to achieve that.
  
-TLDR: All players need the same color: "color 0 0"+{{:quake:netquake_player_colors.png?direct|}} 
 + 
 +TLDR: All players need the same color for their pants: "color 0 0". The second number sets the pants color. Brown is not an option.
  
 === QuakeWorld === === QuakeWorld ===
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 Be aware that you will still be able to telefrag eachother, so watch out. Be aware that you will still be able to telefrag eachother, so watch out.
  
-And if you would like to play maps and mods that breaks Quake's old limits and standards with a dedicated server, prepare to fail miserably. You probably have the best chance to successfully player modern custom content (breaking old engine/server limits) with Darkplaces. But then that itself might happily break your map/mod. Some other engines support new network protocols that should handle these, for example Quakespasm has ''sv_protocol 666''. If you can, try to use an officially supported engine (check the maps' readme) and simply use the menu to setup a "listen server".+Also sadly you will still hurt the player's armor. So even if you cannot kill eachother, try not to hit your friends. 
 + 
 +And if you would like to play maps and mods that breaks Quake's old limits and standards with a dedicated server, prepare to fail miserably. You probably have the best chance to successfully player modern custom content (breaking old engine/server limits) with [[https://quakewiki.org/wiki/FTE|FTE]]. But then that itself might happily break your map/mod. Some other engines support new network protocols that should handle these, for example Quakespasm has ''sv_protocol 666''. If you can, try to use an officially supported engine (check the maps' readme) and simply use the menu to setup a "listen server".
  
 Happy fragging! Happy fragging!
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 ==== Copy'n'paste ready commandlines ==== ==== Copy'n'paste ready commandlines ====
 Server: ''-dedicated +deathmatch 0 +coop 1 +teamplay 1 '' Server: ''-dedicated +deathmatch 0 +coop 1 +teamplay 1 ''
 +
 +For spawning a pretty much perfect jack of all trades server with FTEQW, which uses NQ physics and ticrate, supports NQ and QW players, and should support pretty much anything in terms of maps and mods, you can use:
 +''+set sv_public 0 +set sv_listen_nq 1 +set sv_port "27500 26000" +set sv_nqplayerphysics 1 +set sv_mintic 0.05 +set sv_maxtic 0.05 -dedicated +deathmatch 0 +coop 1 +teamplay 1 -nohome -basedir /path/to/your/quakedir''
  
 Client: ''+record yourdemoname +connect yourserver +color 0 0'' Client: ''+record yourdemoname +connect yourserver +color 0 0''