Quake's Monsters

  • You won't get any reward (backpack) from the Grunt, Enforcer or Ogre when you accidentaly gib them in combat.
  • Monsters don't really like other monsters hurting them. For example if you manage to lure an Ogre into the magic attack of the Death Knight he will get pissed and attack him instead of you. Normally this only works from one monster type to the other but Grunts also attack their own breed if incited. On custom maps you might even encounter Ogres that attack each other.
  • Sometimes the death of a monster will trigger an event in the map (that might be crucial for you to proceed) so it always is a good idea to kill everything you see.
  • "g" in the "Shots until dead" tables means the monster is gibbed.

Rottweiler

Shots until dead
Axe SG SSG NG SNG GL RL LG
2 2 1 3 2 1 (g) 1 (g) 1

AKA: Dog
Techinfo: monster_dog, progs/dog.mdl
Health: 25
Attack: Bites
Description: A possessed dog. The best friend of a Grunt. Can be a considerable problem if it attack in a pack. Runs, jumps, bites.
Killmessage: "Player was mauled by a Rottweiler"
On maps: e1m1 e2m1 e3m1 e4m1

Grunt

Shots until dead
Axe SG SSG NG SNG GL RL LG
2 2 1 4 2 1 (g) 1 (g) 1

AKA: Soldier, Army
Techinfo: monster_army, progs/soldier.mdl
Health: 30
Attack: Fires with his instant-hit shotgun
Reward: 5 Shells
Description: An army soldier possessed by evil. Amongst the weakest enemy Quake throws at you. If they snipe at you from the distance however, you might want to stay covered and take them out as soon as possible.
Killmessage: "Player was shot by a Grunt"
On maps: e1m1 e1m2 e2m1 e3m1 e4m1

Enforcer

Shots until dead
Axe SG SSG NG SNG GL RL LG
4 4 2 9 5 1 1 3

Techinfo: monster_enforcer, progs/enforcer.mdl
Health: 80
Attack: Shoots with his lasergun
Reward: 5 Cells
Description: "Freeze!" PEWPEW! A rank higher than the Grunt this former soldier wears full armor and carries a laser gun.
Killmessage: "Player was blasted by an Enforcer"
On maps: e2m1 e3m1 e4m1

Knight

Shots until dead
Axe SG SSG NG SNG GL RL LG
4 4 2 9 5 1 1 3

Techinfo: monster_knight, progs/knight.mdl
Health: 75
Attack: Sword
Description: The medieval equivalent of the Grunt. He's supposed to protect doors, gates, hallways, teleporters, bridges and ogres against intruders (that's you). Attacks in melee.
Killmessage: "Player was slashed by a Knight"
On maps: e1m2 e1m4 e1m5 e2m2 e4m2 e4m3 e4m4

Scrag

Shots until dead
Axe SG SSG NG SNG GL RL LG
4 4 2 9 5 1 1 3

AKA: Wizard
Techinfo: monster_wizard, progs/wizard.mdl
Health: 80
Attack: Green projectile
Description: A floating monster. It seems like 5% human is imprisoned in this hideous appearance (or maybe left over?). Can be quite a nuisance if you had a good time last night and your aim still is a bit wiggly.
Killmessage: "Player was scragged by a Scrag"
On maps: e1m2 e1m3 e1m4 e1m5 e1m6 e1m8 e2m4 e2m5 e2m6 e2m7 e3m2 e3m3 e3m4 e3m5 e3m6 e3m7 e4m3 e4m4 end

Ogre

Shots until dead
Axe SG SSG NG SNG GL RL LG
10 9 4 23 12 2 2 7

Techinfo: monster_ogre, progs/ogre.mdl
Health: 200
Attack: Grenadelauncher and Chainsaw
Reward: 2 Rockets
Description: The Ogre, poor bastard. You must know he is a bit averse to body hygiene. Therefore Quake likes putting him aside, behind doors, into hidden rooms, on top of structures, just anywhere away. From there he shoots bouncy grenades all over the place that actually are even more of a problem then his odor. If you get near him he'll try to schnitzel you.
Note: There also is an identically looking "ogre_marksman", if he damages a normal ogre they will infight. Only used in custom maps.
Killmessage: "Player was destroyed by an Ogre"
On maps: e1m2 e1m3 e1m4 e1m5 e1m6 e1m8 e2m2 e2m3 e2m4 e2m5 e2m6 e2m7 e3m2 e3m3 e3m4 e3m5 e3m6 e3m7 e4m2 e4m3 e4m8

Fiend

Shots until dead
Axe SG SSG NG SNG GL RL LG
15 13 6 34 17 3 3 10

Techinfo: monster_demon1, progs/demon.mdl
Health: 300
Attack: Jump-attack and claws in melee
Description: Strong-legged warmachine with horns and reaper-like "arms". It's leathery coat protects from quite bit of your fire power and it's got the habit to go into melee (yupp, if your rockets explode right before your sorry butt, it hurts). When it jumps at you, just step aside and watch it slam into whatever was behind you.
Killmessage: "Player was eviscerated by a Fiend"
On maps: e1m2 e1m3 e1m4 e1m5 e1m6 e2m2 e2m3 e2m4 e2m5 e2m6 e2m7 e3m2 e3m3 e3m4 e3m5 e3m6 e3m7 e4m3 e4m4 e4m5 e4m6 e4m7 e4m8

Zombie

Shots until dead
Axe SG SSG NG SNG GL RL LG
- - - - - 1 (g) 1 (g) -

Techinfo: monster_zombie, progs/zombie.mdl
Health: 60
Attack: Throws his guts at you
Description: Yawn, Sigh, Grawr, Moan. No-one's fornicating, no, it's a zombie. You can only kill it by using explosives (rockets, grenades) or a Quad Damage. If you don't manage to damage it enough, it will drop to the floor, use a state of invincibility to regain conciousness (a brain-less undead?), stand up and eagerly await your next try.
Note: Can only be killed by gibbing.
From Quake's source code (zombie.qc): Zombies can only be killed (gibbed) by doing 60 hit points of damage in a single frame (rockets, grenades, quad shotgun, quad nailgun). A hit of 25 points or more (super shotgun, quad nailgun) will allways put it down to the ground. A hit of from 10 to 40 points in one frame will cause it to go down if it has been twice in two seconds, otherwise it goes into one of the four fast pain frames. A hit of less than 10 points of damage (winged by a shotgun) will be ignored.
Killmessage: "Player joins the Zombies"
On maps: e1m3 e1m6 e1m7 e2m2 e2m3 e2m4 e2m6 e2m7 e3m2 e3m3 e3m4 e3m7 e4m3 e4m5 e4m7 e4m8

Shambler

Shots until dead
Axe SG SSG NG SNG GL RL LG
30 25 11 68 34 12 12 20

Techinfo: monster_shambler, progs/shambler.mdl
Health: 600
Attack: Ranged lighting attack and huge claws in melee.
Description: Big furball. What might appear as a friendly welcome-hug is actually his way of saying "get lost or I'll smash you". "Get lost" does not mean "stay in close range" (you might notice the burning pain of lighting beams through your chest), "get lost" means move your sorry ass where he can't reach you. Alternatively you can do a hugging dance with him and pump lead through his wooly thighs. You meanie.
Note: Explosives are inefficient against this beast.
Killmessage: "Player was smashed by a Shambler"
On maps: e1m3 e1m5 e1m6 e1m7 e1m8 e2m2 e2m3 e2m4 e2m5 e2m6 e3m2 e3m4 e3m5 d3m7 e4m2 e4m4 e4m7 e4m8 end

Death Knight

Shots until dead
Axe SG SSG NG SNG GL RL LG
13 11 5 28 14 3 (g) 3 (g) 9

AKA: Hell Knight
Techinfo: monster_hell_knight, progs/hknight.mdl
Health: 250
Attack: Ranged magic attack and powerful sword in melee
Description: With a strong sword swing and a powerful ranged magic attack this breed of evil is a typical encounter in the later levels. While he does not seem too if you encounter him in the range, he likes to surprise you with his magic from behind and - believe me - it hurts.
Killmessage: "Player was slain by a Death Knight"
On maps: e2m3 e2m4 e2m5 e2m6 e2m7 e3m3 e3m5 e3m6 e3m7 e4m2 e4m4 e4m5 e4m6 e4m7 e4m8

Vore

Shots until dead
Axe SG SSG NG SNG GL RL LG
~18 17 8 45 23 4 4 14

AKA: Also known as Shalrath or Shal-Rath.
Techinfo: monster_shalrath, progs/shalrath.mdl
Health: 400
Attack: voreball homing missile
Description: A three-legged spider-like with magical wisdom. Not even Boots of Escaping would help you get away from her homing magic "missile" so make sure to trick it into smashing a wall. Well, unless your trigger finger can do magic too and you kill her before she attacks.
Note: Damages herself if the player is hit by voreball in radius…
Killmessage: "Player was exploded by a Vore"
On maps: e2m6 e3m6 e3m7 e4m2 e4m5 e4m6 e4m7 e4m8 end

Spawn

Shots until dead
Axe SG SSG NG SNG GL RL LG
4 4 2 9 5 1 1 3

AKA: Tarbaby
Techinfo: monster_tarbaby, progs/tarbaby.mdl
Health: 80
Attack: Jumps at you, explodes when killed
Description: Flubber's evil twin. A dark-blue, jumping blob that rapidly and repeatedly throws itself at you. Once you succeed in killing it, BOOM - explodes right in your face. Yes, these are mean littles fuckers that have driven players mad before.
Killmessage: "Player was slimed by a Spawn"
On maps: e4m3 e4m5 e4m6 e4m7

Rotfish

Shots until dead
Axe SG SSG NG SNG GL RL LG
2 2 1 3 2 1 1 1

AKA: Fish
Techinfo: monster_fish, progs/fish.mdl
Health: 25
Attack: Nibbles on your fat
Description: A fish. Rotten, but that doesn't make it any more exciting. It's ability to block your ascension to fresh air suggests that you blast it to hell anyways.
Note: Cannot be gibbed.
Killmessage: "Player was fed to the Rotfish"
On maps: e2m3 e3m4 e4m4 e4m5 e4m6 e4m7 end

Chthon

Shots until dead
Axe SG SSG NG SNG GL RL LG
- - - - - - - -

AKA: Boss
Techinfo: monster_boss, progs/boss.mdl
Health: -
Attack: Throws lavaballs at you
Description: Mighty Chthon, stuck in his little arena yet wrecking havoc all over the dimensions. He throws lavaballs on uninvited visitors so keep a bit of a distance, will you?
Note: Can only be killed by using the lighting trap.
Killmessage: "Player died"
On maps: e1m7

Shub-Niggurath

Shots until dead
Axe SG SSG NG SNG GL RL LG
- - - - - - - -

AKA: Old One
Techinfo: monster_oldone, progs/oldone.mdl
Health: 40000
Attack: -
Reward: A warm gib bath for free!
Description: Tentacled thing. Appears like the most boring date ever but inside she's digesting your predecessor.
Note: Can only be killed by using the teleport telefrag mechanism.
Killmessage: Player became one with Shub-Niggurath
On maps: end