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quake:monsters [2011/10/28 18:38]
Spirit
quake:monsters [2013/04/17 12:32]
hkBattousai [Ogre]
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 **Description:** A possessed dog. The best friend of a Grunt. Can be a considerable problem if it attack in a pack. Runs, jumps, bites.\\  **Description:** A possessed dog. The best friend of a Grunt. Can be a considerable problem if it attack in a pack. Runs, jumps, bites.\\ 
 **Killmessage:** "Player was mauled by a Rottweiler"\\  **Killmessage:** "Player was mauled by a Rottweiler"\\ 
 +**On maps:** e1m1 e2m1 e3m1 e4m1
  
 =====Grunt===== =====Grunt=====
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 **Description:** An army soldier possessed by evil. Amongst the weakest enemy Quake throws at you. If they snipe at you from the distance however, you might want to stay covered and take them out as soon as possible.\\  **Description:** An army soldier possessed by evil. Amongst the weakest enemy Quake throws at you. If they snipe at you from the distance however, you might want to stay covered and take them out as soon as possible.\\ 
 **Killmessage:** "Player was shot by a Grunt"\\  **Killmessage:** "Player was shot by a Grunt"\\ 
 +**On maps:** e1m1 e1m2 e2m1 e3m1 e4m1
  
 =====Enforcer===== =====Enforcer=====
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 **Description:** "Freeze!" PEWPEW! A rank higher than the Grunt this former soldier wears full armor and carries a laser gun.\\  **Description:** "Freeze!" PEWPEW! A rank higher than the Grunt this former soldier wears full armor and carries a laser gun.\\ 
 **Killmessage:** "Player was blasted by an Enforcer"\\  **Killmessage:** "Player was blasted by an Enforcer"\\ 
 +**On maps:** e2m1 e3m1 e4m1
  
 =====Knight===== =====Knight=====
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 **Description:** The medieval equivalent of the Grunt. He's supposed to protect doors, gates, hallways, teleporters, bridges and ogres against intruders (that's you). Attacks in melee.\\  **Description:** The medieval equivalent of the Grunt. He's supposed to protect doors, gates, hallways, teleporters, bridges and ogres against intruders (that's you). Attacks in melee.\\ 
 **Killmessage:** "Player was slashed by a Knight"\\  **Killmessage:** "Player was slashed by a Knight"\\ 
 +**On maps:** e1m2 e1m4 e1m5 e2m2 e4m2 e4m3 e4m4
  
 =====Scrag===== =====Scrag=====
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 **Description:** A floating monster. It seems like 5% human is imprisoned in this hideous appearance (or maybe left over?). Can be quite a nuisance if you had a good time last night and your aim still is a bit wiggly.\\  **Description:** A floating monster. It seems like 5% human is imprisoned in this hideous appearance (or maybe left over?). Can be quite a nuisance if you had a good time last night and your aim still is a bit wiggly.\\ 
 **Killmessage:** "Player was scragged by a Scrag"\\  **Killmessage:** "Player was scragged by a Scrag"\\ 
 +**On maps:** e1m2 e1m3 e1m4 e1m5 e1m6 e1m8 e2m4 e2m5 e2m6 e2m7 e3m2 e3m3 e3m4 e3m5 e3m6 e3m7 e4m3 e4m4 end
  
 =====Ogre===== =====Ogre=====
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 ^ Shots until dead ^^^^^^^^ ^ Shots until dead ^^^^^^^^
 | Axe | SG | SSG | NG | SNG | GL | RL | LG | | Axe | SG | SSG | NG | SNG | GL | RL | LG |
-| 10 | | 4 | 23 | 12 | 2 | 2 | 7 |+| 10 | | 4 | 23 | 12 | 2 | 2 | 7 |
 **Techinfo:** monster_ogre, progs/ogre.mdl\\  **Techinfo:** monster_ogre, progs/ogre.mdl\\ 
 **Health:** 200\\  **Health:** 200\\ 
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 **Note:** There also is an identically looking "ogre_marksman", if he damages a normal ogre they will infight. Only used in custom maps.\\  **Note:** There also is an identically looking "ogre_marksman", if he damages a normal ogre they will infight. Only used in custom maps.\\ 
 **Killmessage:** "Player was destroyed by an Ogre"\\  **Killmessage:** "Player was destroyed by an Ogre"\\ 
 +**On maps:** e1m2 e1m3 e1m4 e1m5 e1m6 e1m8 e2m2 e2m3 e2m4 e2m5 e2m6 e2m7 e3m2 e3m3 e3m4 e3m5 e3m6 e3m7 e4m2 e4m3 e4m8
  
 =====Fiend===== =====Fiend=====
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 **Description:** Strong-legged warmachine with horns and reaper-like "arms". It's leathery coat protects from quite bit of your fire power and it's got the habit to go into melee (yupp, if your rockets explode right before your sorry butt, it hurts). When it jumps at you, just step aside and watch it slam into whatever was behind you.\\  **Description:** Strong-legged warmachine with horns and reaper-like "arms". It's leathery coat protects from quite bit of your fire power and it's got the habit to go into melee (yupp, if your rockets explode right before your sorry butt, it hurts). When it jumps at you, just step aside and watch it slam into whatever was behind you.\\ 
 **Killmessage:** "Player was eviscerated by a Fiend"\\  **Killmessage:** "Player was eviscerated by a Fiend"\\ 
 +**On maps:** e1m2 e1m3 e1m4 e1m5 e1m6 e2m2 e2m3 e2m4 e2m5 e2m6 e2m7 e3m2 e3m3 e3m4 e3m5 e3m6 e3m7 e4m3 e4m4 e4m5 e4m6 e4m7 e4m8
  
 =====Zombie===== =====Zombie=====
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 **From Quake's source code (zombie.qc)**: //Zombies can only be killed (gibbed) by doing 60 hit points of damage in a single frame (rockets, grenades, quad shotgun, quad nailgun). A hit of 25 points or more (super shotgun, quad nailgun) will allways put it down to the ground. A hit of from 10 to 40 points in one frame will cause it to go down if it has been twice in two seconds, otherwise it goes into one of the four fast pain frames. A hit of less than 10 points of damage (winged by a shotgun) will be ignored.//\\  **From Quake's source code (zombie.qc)**: //Zombies can only be killed (gibbed) by doing 60 hit points of damage in a single frame (rockets, grenades, quad shotgun, quad nailgun). A hit of 25 points or more (super shotgun, quad nailgun) will allways put it down to the ground. A hit of from 10 to 40 points in one frame will cause it to go down if it has been twice in two seconds, otherwise it goes into one of the four fast pain frames. A hit of less than 10 points of damage (winged by a shotgun) will be ignored.//\\ 
 **Killmessage:** "Player joins the Zombies"\\  **Killmessage:** "Player joins the Zombies"\\ 
 +**On maps:** e1m3 e1m6 e1m7 e2m2 e2m3 e2m4 e2m6 e2m7 e3m2 e3m3 e3m4 e3m7 e4m3 e4m5 e4m7 e4m8
  
 =====Shambler===== =====Shambler=====
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 **Note:** Explosives are inefficient against this beast.\\  **Note:** Explosives are inefficient against this beast.\\ 
 **Killmessage:** "Player was smashed by a Shambler"\\  **Killmessage:** "Player was smashed by a Shambler"\\ 
 +**On maps:** e1m3 e1m5 e1m6 e1m7 e1m8 e2m2 e2m3 e2m4 e2m5 e2m6 e3m2 e3m4 e3m5 d3m7 e4m2 e4m4 e4m7 e4m8 end
  
 =====Death Knight===== =====Death Knight=====
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 **Description:** With a strong sword swing and a powerful ranged magic attack this breed of evil is a typical encounter in the later levels. While he does not seem too if you encounter him in the range, he likes to surprise you with his magic from behind and - believe me - it hurts.\\  **Description:** With a strong sword swing and a powerful ranged magic attack this breed of evil is a typical encounter in the later levels. While he does not seem too if you encounter him in the range, he likes to surprise you with his magic from behind and - believe me - it hurts.\\ 
 **Killmessage:** "Player was slain by a Death Knight"\\  **Killmessage:** "Player was slain by a Death Knight"\\ 
 +**On maps:** e2m3 e2m4 e2m5 e2m6 e2m7 e3m3 e3m5 e3m6 e3m7 e4m2 e4m4 e4m5 e4m6 e4m7 e4m8
  
 =====Vore===== =====Vore=====
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 **Note:** Damages herself if the player is hit by voreball in radius... \\  **Note:** Damages herself if the player is hit by voreball in radius... \\ 
 **Killmessage:** "Player was exploded by a Vore"\\  **Killmessage:** "Player was exploded by a Vore"\\ 
 +**On maps:** e2m6 e3m6 e3m7 e4m2 e4m5 e4m6 e4m7 e4m8 end
  
 =====Spawn===== =====Spawn=====
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 **Description:** Flubber's evil twin. A dark-blue, jumping blob that rapidly and repeatedly throws itself at you. Once you succeed in killing it, BOOM - explodes right in your face. Yes, these are mean littles fuckers that have driven players mad before.\\  **Description:** Flubber's evil twin. A dark-blue, jumping blob that rapidly and repeatedly throws itself at you. Once you succeed in killing it, BOOM - explodes right in your face. Yes, these are mean littles fuckers that have driven players mad before.\\ 
 **Killmessage:** "Player was slimed by a Spawn"\\  **Killmessage:** "Player was slimed by a Spawn"\\ 
 +**On maps:** e4m3 e4m5 e4m6 e4m7
  
 =====Rotfish===== =====Rotfish=====
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 **Note:** Cannot be gibbed.\\  **Note:** Cannot be gibbed.\\ 
 **Killmessage:** "Player was fed to the Rotfish"\\  **Killmessage:** "Player was fed to the Rotfish"\\ 
 +**On maps:** e2m3 e3m4 e4m4 e4m5 e4m6 e4m7 end
  
 =====Chthon===== =====Chthon=====
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 **Note:** Can only be killed by using the lighting trap.\\  **Note:** Can only be killed by using the lighting trap.\\ 
 **Killmessage:** "Player died"\\  **Killmessage:** "Player died"\\ 
 +**On maps:** e1m7
  
 =====Shub-Niggurath===== =====Shub-Niggurath=====
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 **Note:** Can only be killed by using the teleport telefrag mechanism.\\  **Note:** Can only be killed by using the teleport telefrag mechanism.\\ 
 **Killmessage:** Player became one with Shub-Niggurath\\  **Killmessage:** Player became one with Shub-Niggurath\\ 
 +**On maps:** end